RimWorld
RIMMSqol
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Mis à jour le : 10 aout 2021 à 0h56

Changed code for refreshing pawns after traits and such has been updated to avoid null pointer in vanilla.

Cached the search result when browsing backstories in the CuM window to avoid slowdown.

Mis à jour le : 6 aout 2021 à 18h56

"Collapsing" modded controls that were initially missed.

Mis à jour le : 6 aout 2021 à 3h38

Option to use a short style date display in the lower right controls. Condensing 3 lines into one.

Toggle button to collapse/expand controls in the lower right.

More generic fix for recipe filters that were created by hand. Distinguishing between implied recipes and custom ones.

Mis à jour le : 4 aout 2021 à 3h00

Added slavery properties to the general section that allow configuring the frequency of slave rebellions.

Reloading the new thingCategory cache when updating thingfilter. Prevented stockpiles etc. from updating their UI.

Mis à jour le : 1 aout 2021 à 2h03

Added property "Default Designator" to buildings and "floors and terrain". It determines whether designators are added to the architect menu normal or through ideology relations.

Mis à jour le : 31 juil. 2021 à 13h48

Adjusted packageId for "Ducks Insane Skills" mod support.

Mis à jour le : 30 juil. 2021 à 21h38

Added "Psy Decay" properties to the general settings.

Altered how resetting in the general settings works.

Changed how lists are marked as changed. Just initializing a list will no longer flag the property as changed.

String properties can be marked so that empty textfields are treated as no value instead of an empty string. Can also be used to prevent properties from being marked as changed even though no user interaction has taken place.

Mis à jour le : 29 juil. 2021 à 2h38

Added "Mtb Roam Chance" to race properties.

Mis à jour le : 27 juil. 2021 à 20h10

Load after rimforged so that the recipes from rimforged can be edited.

Added property "Disallow Not Ever Storable" to thingfilters.

Storyteller can disable incidents for vanilla storyteller and random quests in general.

Added properties "Use Ideo Color" and "Style Category" to buildings which allows ideology users to define a color scheme that overrides default and material colors.

Added label coloring to Dialog_Select via property LabelColors.

Mis à jour le : 26 juil. 2021 à 8h49

Bug-Fix: Recipe ingredient filters where not necessarily updated if material categories had been changed. Materials in pseudo groups like "All who can make" would then show up in the UI but could not actually be used unless the ingredient entry was edited themself.