边缘世界 RimWorld

边缘世界 RimWorld

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RIMMSqol
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
27.099 MB
2017 年 7 月 21 日 上午 3:44
9 月 14 日 上午 8:03
396 项改动说明 ( 查看 )

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RIMMSqol

描述
-- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes --

Adds over 1000 editable properties for game objects. This allows modding the game through an UI while it is running.

Ability to edit characters during a game with configurable costs for upgrade/downgrades. Points can be earned through any of the tracked records.

Ability to group and change buttons in the main menu and architect categories.

Map search, pathfinder, custom storyteller, cities, UI customizations, food rules and more quality of life improvements.

Can be added/removed from ongoing save.

Incompatibilities:

Performance Fish: Sufficently large configuration files will start discarding changes. Users must deactivate the invoke reflection cache in PF's mod settings.

Manual

Bug Reports
热门讨论 查看全部(27)
523
11 月 15 日 上午 8:40
置顶: Bug Reports
Razuhl
4
10 月 5 日 上午 10:00
Exporting to a different computer
The Widow Maker
144
10 月 13 日 下午 7:00
More Suggestions
HalfEnder776
2,817 条留言
SirKaas 2 小时以前 
Will pawns still level up their skills if you have this mod installed but you never action the level up prompt?
Sammich 19 小时以前 
was the ability to modify the needs traits and hediffs add/remove removed?
pgames-food 11 月 15 日 下午 1:03 
ah ok, thanks for the info,
Razuhl  [作者] 11 月 15 日 上午 8:40 
@Vril You can export and import changes made in a mod specific format. Since this mod can edit more than the xml api can it isn't 1 to 1 translatable and would require manually extracting xml patches from the exported files.

@pgames-food I'am afraid not, moving the extra portion up in the rendering is possible but code might rely on the order that the callbacks are used in and I also have no idea how a user would be able to configure the different order for the various float menu entries.
Below average sized G 11 月 10 日 下午 9:02 
This is such a classic mod now

An essential mod

True W ty for keeping it alive
pgames-food 11 月 5 日 上午 3:45 
hi razuhl, im still using yourmod in my v1.2 savegame :lunar2019piginablanket:

now im trying a v1.6 game too, and was wondering if there is any way your mod can modify something in a right-click context menu?

for example, in the !Achtung mod, there is a force action menu, which shows the large action area as 1st column, followed by a small icon in the 2nd column. (but that icon can often be all the way to the right side of the context menu)

im trying to get that tiny column to be the 1st column :) (but the dev of that mod has disabled all comments so there's no easy way to ask him - and then i thought of you) :lunar2019grinningpig:
Vril 10 月 24 日 下午 5:49 
How to export changes to an external patch file like CE Manual Patcher mod does?
Razuhl  [作者] 10 月 20 日 上午 10:08 
@ShadouFireborn "I'd like to be able to set it so adding a trait or skill passion won't affect the cost, but removing it only yields half the points that were spent." You don't need tax for that. Setting the cost to 1 and 0.5 means you pay 20 to buy and get 10 back. Careful with going back and forth though since that will destroy points.

@zyzyhasl Try setting mtb roam chance to zero in the race properties.

@Vril and @vincent_renevot Iam winding down the development efforts so it's unlikely.

@킹니 I haven't had issues testing it on a new game on the world map. You can also add "remnant colony" to the forbidden patches(general settings). That will, after a restart, remove any code integration for that feature.
킹니 10 月 18 日 下午 5:43 
Guys, I saw that google sheet of compatibility with save our ship2 said there is immersion breaks with rimmsql. It seems this mod. Is this mod works fine with sos2?
vincent_renevot 10 月 13 日 下午 7:04 
@Razuhl Hello, amaazing mod that i use all the time, gj. Did you plan to add a way to adjust quality factors ? like quality ranged penetration or quality shield regen..