边缘世界 RimWorld

边缘世界 RimWorld

RIMMSqol
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更新于:2021 年 7 月 8 日 上午 4:05

Migration to 1.3

更新于:2021 年 7 月 3 日 下午 7:43

Added property "Terrain Affordance" to floors and buildings.

更新于:2021 年 7 月 1 日 下午 1:38

Added property "Tradeability" to items and materials.

更新于:2021 年 6 月 28 日 上午 11:04

Added property "Wild Biomes" under races -> race properties. It defines the commonality for wild life, the same way that biome -> "Wild Animals" does.

Updated translation for biome -> "Wild Animals" to contain a warning about using "Wild Biomes" and "Wild Animals" for the same animal/biome pairing.

更新于:2021 年 6 月 26 日 上午 2:07

Added setting "Grow Lists" to the general settings of the mod menu. It changes lists in the mod menu, so that they stretch themself instead of displaying scrollbars.

更新于:2021 年 6 月 7 日 下午 10:39

Changed animated icon for FaRt to a static one.

PSA: If you want mod provided textures to look good you need to prevent rimworld from scrambling them with mods like "High quality textures".

更新于:2021 年 6 月 6 日 上午 7:20

Added property "Passability" to floors/terrain and buildings.

更新于:2021 年 6 月 5 日 上午 3:19

Added properties "Spawn Chance" and "Tradeability" to weapons and apparel. "Spawn Chance" dictates how likely it is that a weapon/armor can be used when outfitting a pawn. "Tradeability" changes how traders handle items.

Added "Stop Skill Down" setting under general. It prevents pawns from loosing levels(due to decay) but allows decaying xp within a level.

更新于:2021 年 6 月 1 日 上午 12:43

Added the react on damage properties to hediffs that have them. They will cause a reaction, vomiting and/or adding a hediff, if hit by a specified damage type.

更新于:2021 年 5 月 25 日 上午 2:50

Added property "Categories" to buildings, materials, items, weapons and apparel. This determines where storage and ingredient filter display items. The categories are also used to determine the nature of an item, so special care has to be taken when moving items around.

Added properties "Turret Cooldown", "Turret Warmup" and "Turret Spawn Cooldown" to buildings. Cooldown and warmup override the corresponding values from the mounted weapon.

Renamed the property "Categories" on materials to "Material Categories" to create a distinction to the new "Categories" property.