RimWorld
RIMMSqol
396件中 211-220 を表示
< 1 ... 20  21  22  23  24 ... 40 >
更新: 2021年7月8日 @ 4時05分

Migration to 1.3

更新: 2021年7月3日 @ 19時43分

Added property "Terrain Affordance" to floors and buildings.

更新: 2021年7月1日 @ 13時38分

Added property "Tradeability" to items and materials.

更新: 2021年6月28日 @ 11時04分

Added property "Wild Biomes" under races -> race properties. It defines the commonality for wild life, the same way that biome -> "Wild Animals" does.

Updated translation for biome -> "Wild Animals" to contain a warning about using "Wild Biomes" and "Wild Animals" for the same animal/biome pairing.

更新: 2021年6月26日 @ 2時07分

Added setting "Grow Lists" to the general settings of the mod menu. It changes lists in the mod menu, so that they stretch themself instead of displaying scrollbars.

更新: 2021年6月7日 @ 22時39分

Changed animated icon for FaRt to a static one.

PSA: If you want mod provided textures to look good you need to prevent rimworld from scrambling them with mods like "High quality textures".

更新: 2021年6月6日 @ 7時20分

Added property "Passability" to floors/terrain and buildings.

更新: 2021年6月5日 @ 3時19分

Added properties "Spawn Chance" and "Tradeability" to weapons and apparel. "Spawn Chance" dictates how likely it is that a weapon/armor can be used when outfitting a pawn. "Tradeability" changes how traders handle items.

Added "Stop Skill Down" setting under general. It prevents pawns from loosing levels(due to decay) but allows decaying xp within a level.

更新: 2021年6月1日 @ 0時43分

Added the react on damage properties to hediffs that have them. They will cause a reaction, vomiting and/or adding a hediff, if hit by a specified damage type.

更新: 2021年5月25日 @ 2時50分

Added property "Categories" to buildings, materials, items, weapons and apparel. This determines where storage and ingredient filter display items. The categories are also used to determine the nature of an item, so special care has to be taken when moving items around.

Added properties "Turret Cooldown", "Turret Warmup" and "Turret Spawn Cooldown" to buildings. Cooldown and warmup override the corresponding values from the mounted weapon.

Renamed the property "Categories" on materials to "Material Categories" to create a distinction to the new "Categories" property.