RimWorld
RIMMSqol
396개 중 211~220개 표시 중
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업데이트: 2021년 7월 8일 @ 오전 4시 05분

Migration to 1.3

업데이트: 2021년 7월 3일 @ 오후 7시 43분

Added property "Terrain Affordance" to floors and buildings.

업데이트: 2021년 7월 1일 @ 오후 1시 38분

Added property "Tradeability" to items and materials.

업데이트: 2021년 6월 28일 @ 오전 11시 04분

Added property "Wild Biomes" under races -> race properties. It defines the commonality for wild life, the same way that biome -> "Wild Animals" does.

Updated translation for biome -> "Wild Animals" to contain a warning about using "Wild Biomes" and "Wild Animals" for the same animal/biome pairing.

업데이트: 2021년 6월 26일 @ 오전 2시 07분

Added setting "Grow Lists" to the general settings of the mod menu. It changes lists in the mod menu, so that they stretch themself instead of displaying scrollbars.

업데이트: 2021년 6월 7일 @ 오후 10시 39분

Changed animated icon for FaRt to a static one.

PSA: If you want mod provided textures to look good you need to prevent rimworld from scrambling them with mods like "High quality textures".

업데이트: 2021년 6월 6일 @ 오전 7시 20분

Added property "Passability" to floors/terrain and buildings.

업데이트: 2021년 6월 5일 @ 오전 3시 19분

Added properties "Spawn Chance" and "Tradeability" to weapons and apparel. "Spawn Chance" dictates how likely it is that a weapon/armor can be used when outfitting a pawn. "Tradeability" changes how traders handle items.

Added "Stop Skill Down" setting under general. It prevents pawns from loosing levels(due to decay) but allows decaying xp within a level.

업데이트: 2021년 6월 1일 @ 오전 12시 43분

Added the react on damage properties to hediffs that have them. They will cause a reaction, vomiting and/or adding a hediff, if hit by a specified damage type.

업데이트: 2021년 5월 25일 @ 오전 2시 50분

Added property "Categories" to buildings, materials, items, weapons and apparel. This determines where storage and ingredient filter display items. The categories are also used to determine the nature of an item, so special care has to be taken when moving items around.

Added properties "Turret Cooldown", "Turret Warmup" and "Turret Spawn Cooldown" to buildings. Cooldown and warmup override the corresponding values from the mounted weapon.

Renamed the property "Categories" on materials to "Material Categories" to create a distinction to the new "Categories" property.