Stellaris

Stellaris

[3.4] Build Robots 4x Faster
Visar 1–10 av 21 poster
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Uppdatering: 21 maj, 2022 @ 23:06

No changes made. Continues to work for 3.4.

Uppdatering: 5 nov, 2020 @ 3:14

No changes made. Updated to remove out-of-date message.

Uppdatering: 10 sep, 2020 @ 12:24

No changes made. Updated to remove out-of-date message.

Uppdatering: 30 mar, 2020 @ 19:21

No changes made. Updated to remove out-of-date message.

Uppdatering: 21 mar, 2020 @ 17:24

No changes made. Updated to remove out-of-date message.

Uppdatering: 12 jun, 2019 @ 20:41

No changes made. Updated to remove out-of-date message.

Uppdatering: 6 dec, 2018 @ 23:13

Simplified mod; no longer increases base build speed of robotic/machine pops. Instead it now decreases the growth points needed to build a pop from 100 down to 25.

This achieves the exact same effect without any conflicts from mods that add or modify worker jobs.

Uppdatering: 6 dec, 2018 @ 19:30

Updated for 2.2 "Le Guin"/MegaCorp. Please report any issues you find and I'll try to fix them ASAP. Machine Empires no longer need a specific trait.

As a note, this mod will conflict with anything that adds/modifies specialist or gestalt jobs. The primary workaround for this would be (as before) adding a specific trait that simply boosts robotic/machine growth, but that has it's own hosts of issue (mainly in how it stacks with other sources of growth speed).

Uppdatering: 22 maj, 2018 @ 16:41

Updated for 2.1.

Uppdatering: 23 feb, 2018 @ 16:20

Version changed as mod works as-is for 2.0.