Stellaris

Stellaris

[3.4] Build Robots 4x Faster
Viser 1–10 av 21 bidrag
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Oppdatering: 21. mai 2022 @ 23.06

No changes made. Continues to work for 3.4.

Oppdatering: 5. nov. 2020 @ 3.14

No changes made. Updated to remove out-of-date message.

Oppdatering: 10. sep. 2020 @ 12.24

No changes made. Updated to remove out-of-date message.

Oppdatering: 30. mars 2020 @ 19.21

No changes made. Updated to remove out-of-date message.

Oppdatering: 21. mars 2020 @ 17.24

No changes made. Updated to remove out-of-date message.

Oppdatering: 12. juni 2019 @ 20.41

No changes made. Updated to remove out-of-date message.

Oppdatering: 6. des. 2018 @ 23.13

Simplified mod; no longer increases base build speed of robotic/machine pops. Instead it now decreases the growth points needed to build a pop from 100 down to 25.

This achieves the exact same effect without any conflicts from mods that add or modify worker jobs.

Oppdatering: 6. des. 2018 @ 19.30

Updated for 2.2 "Le Guin"/MegaCorp. Please report any issues you find and I'll try to fix them ASAP. Machine Empires no longer need a specific trait.

As a note, this mod will conflict with anything that adds/modifies specialist or gestalt jobs. The primary workaround for this would be (as before) adding a specific trait that simply boosts robotic/machine growth, but that has it's own hosts of issue (mainly in how it stacks with other sources of growth speed).

Oppdatering: 22. mai 2018 @ 16.41

Updated for 2.1.

Oppdatering: 23. feb. 2018 @ 16.20

Version changed as mod works as-is for 2.0.