Stellaris
[3.4] Build Robots 4x Faster
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Actualización: 21 MAY 2022 a las 11:06 p. m.

No changes made. Continues to work for 3.4.

Actualización: 5 NOV 2020 a las 3:14 a. m.

No changes made. Updated to remove out-of-date message.

Actualización: 10 SEP 2020 a las 12:24 p. m.

No changes made. Updated to remove out-of-date message.

Actualización: 30 MAR 2020 a las 7:21 p. m.

No changes made. Updated to remove out-of-date message.

Actualización: 21 MAR 2020 a las 5:24 p. m.

No changes made. Updated to remove out-of-date message.

Actualización: 12 JUN 2019 a las 8:41 p. m.

No changes made. Updated to remove out-of-date message.

Actualización: 6 DIC 2018 a las 11:13 p. m.

Simplified mod; no longer increases base build speed of robotic/machine pops. Instead it now decreases the growth points needed to build a pop from 100 down to 25.

This achieves the exact same effect without any conflicts from mods that add or modify worker jobs.

Actualización: 6 DIC 2018 a las 7:30 p. m.

Updated for 2.2 "Le Guin"/MegaCorp. Please report any issues you find and I'll try to fix them ASAP. Machine Empires no longer need a specific trait.

As a note, this mod will conflict with anything that adds/modifies specialist or gestalt jobs. The primary workaround for this would be (as before) adding a specific trait that simply boosts robotic/machine growth, but that has it's own hosts of issue (mainly in how it stacks with other sources of growth speed).

Actualización: 22 MAY 2018 a las 4:41 p. m.

Updated for 2.1.

Actualización: 23 FEB 2018 a las 4:20 p. m.

Version changed as mod works as-is for 2.0.