Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Warrior250's Animation Variety Expanded (WAVE)
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10.401 MB
9 月 5 日 上午 10:38
11 月 20 日 上午 7:12
32 项改动说明 ( 查看 )

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Warrior250's Animation Variety Expanded (WAVE)

描述
ALWAYS LOAD THIS MOD VERY LAST EXCEPT FOR PATCHES
WAVE is a visual mod that expands the infantry animation variety by adding MORE death animations, more cover animations, reload animations, among others. This mod adds more to the pool of potential animation played.
  • Do you like pausing the game and staring at infantry like I do?
  • Tired of seeing the same death pose?
  • Wanna see everyone reload their own way?

You'll enjoy WAVE.

What's in this mod?
Death animations have more variations now.
Every single title in Men of War, even Gates of Hell, has always used about 27 death animations (more or less) that you'll commonly see in game (and no, stand_die_03, 04, 05, 06; and die_burning of GOH aren't used).

WAVE turns that 27 into 150+ possible death animations.

Achieved by using GOH's old, unused, and new anims; some of CTA anims that I still find okay (the rest can stay forgotten); and lastly, my own ported anims--- Best of three worlds. Each death animation is heavily curated and tested (Thanks Alt+R + thousands of dead units), and the way I structured them right now is to make sure there's less chance of the same animation playing. But RNG of the system is unfair, at best.

More reload, sprint, cover animations, etc.
This mod adds more variety to other animations as well, such as for low cover and high cover, sprint animations, corner pie/peek animations, and more to come.

What, no weapon stance animations?
Sadly no, I tried my best to work around it but I simply haven't found a way to make it work like AS2.

Period appropriate animations. [Work in Progress]
WW1 to Vietnam eras will use base WAVE animations.

1980s to contemporary mods will be patched to use a more modern set of tactical animations.

Far future or sci-fi can have both.

This is so you won't see people doing a low ready in WW1-WW2 because small arms were heavy (hence I did not include pre-1.054.0 GOH jog), but it's pretty reasonable to see it by 80's onwards.

Compatibility - LOAD WAVE LAST UNLESS TOLD OTHERWISE
Conflicts with mods that modifies _reg_human_movement

That's it, that's the only the conflict.

I do not plan to have the files included to any mods, but there will be patches made.
I change the files a lot and it would be a hassle to keep sending updates to mods that integrate my files; while I would allow some mods to borrow some animations, I would also prefer to have the files exclusive to WAVE as much as possible.

This way it's easier to keep track and change things on the fly.

Works with these mods right off the bat.
Mod Name
Compatibility Status
Battlefield Mod
COD WW3
Colt's Fallout Mod
Conquest Enhanced
Hotmod 1968
- West 81
- Code X

Indomitus
MACE
- GOH A&RM (ARM) - Authenticity & Realism

Modern Conflict
MOW2 mod
- Metro 2033

Pacific Theater
Ruins of Empires 1917-1920
Some Desperate Glory
Valour
Vietnam Mod By Doc
WHUBU

BM Mod
Everything Stays
Wounded Animations
United Voices Expanded
Wobble's Sound Mod
Compatible with no file conflicts. Load last just in case.

All of them have no _reg_human_movement file or have been patched.
I.A.E.M.
Soft conflict - Same file modifies vanilla values.
Run WAVE last.
UltraHotMod
Soft conflict - Same file, no values modified.

No need for compatibility patch.
Run WAVE last
Horten's Frontline
Conflict - Greatly modifies vanilla and adds 3 values.

Patch available:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3566110308
Dawn of the Dead - 50%
* Conflict - greatly modifies vanilla values.
~ Subject to era appropriate patch.

Patch Available:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3590919078

==================================================================

Credits:
  • Massive thanks to BWS for adding the animation variety update as of 1.054.0, this wouldn't be made without that.
  • Unreal/Source games whose anims were ported or act as basis for my new animations.
  • Thanks Vox for sending the properties folders of mods so I could check if they're compatible.
  • Folks who confirm compatible mods.
热门讨论 查看全部(2)
0
10 月 7 日 上午 6:40
置顶: BUG/GLITCHES Report Section
Warrior250
0
9 月 18 日 下午 8:10
置顶: Mod Footnotes
Warrior250
197 条留言
Kaiser 12 月 7 日 上午 4:53 
Duly noted, Warrior!

Thank you for all the efforts you're making to make this game more wonderful than it already is. Happy Holidays, kabayan!
Warrior250  [作者] 12 月 6 日 上午 1:40 
Hey everyone, just wanna let peeps know that the next WAVE update will be around early January. I'd like to enjoy December rn and I'm currently client hunting (freelancing VA stuff) for extra income.

For those curious, next on the roadmap for 1.2 are revamped corner cover animations, corner peeking/pieing animations. And as usual, new death animations, and improving existing anims like some of the sprinting.
Timbo 12 月 5 日 上午 7:14 
Okay I see, having observed that. Too bad we haven't found a way to make it more natural.
Warrior250  [作者] 12 月 5 日 上午 2:40 
Hey @Timbo. Sadly, that's not a feature I can modify, what happens basically is that when in a squad, the unit adjusts its pathing parallel to the squad leader. They often do this "micro-second" pause that resets their animation
Timbo 12 月 5 日 上午 2:36 
Question, I notice my soldiers sometimes spend only 1 second or so in a particular animation, such as when walking or running. Any way to get them to keep the animation and not change too fast?
Warrior250  [作者] 12 月 4 日 下午 5:53 
Thanks @Null, I'll add that in!
null 12 月 4 日 上午 4:30 
this also works with Ruins of Empires 1917-1920 btw, noticed it wasnt listed
Warrior250  [作者] 12 月 2 日 下午 8:07 
@RogueQue, should work, as far as I recall there are no conflicts.

@R.B.Wagner, all good, should work straight away.
R.B.Wagner 12 月 2 日 下午 7:56 
need update?
RogueQue 12 月 1 日 上午 7:38 
5th Old Boy Vietnam Mod?