Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Warrior250's Animation Variety Expanded (WAVE)
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5.810 MB
9 月 5 日 上午 10:38
10 月 2 日 上午 12:31
19 项改动说明 ( 查看 )

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Warrior250's Animation Variety Expanded (WAVE)

描述
ALWAYS LOAD THIS MOD VERY LAST EXCEPT FOR PATCHES
WAVE is a visual mod that expands the infantry animation variety by adding MORE death animations, more cover animations, reload animations, among others. This mod adds more to the pool of potential animation played.
  • Do you like pausing the game and staring at infantry like I do?
  • Tired of seeing the same death pose?
  • Wanna see everyone reload their own way?

You'll enjoy WAVE.

What's in this mod?
Death animations have more variations now.
Every single title in Men of War, even Gates of Hell, has always used about 27 death animations (more or less) that you'll commonly see in game (and no, stand_die_03, 04, 05, 06; and die_burning of GOH aren't used).

WAVE turns that 27 into 90+ possible death animations.

Achieved by using GOH's old, unused, and new anims; some of AS2 anims that I still find okay (the rest can stay forgotten); and lastly, my own anims--- Best of three worlds. Each death animation is heavily curated and tested (Thanks Alt+R + thousands of dead units), and the way I structured them right now is to make sure there's less chance of the same animation playing. But RNG of the system is unfair, at best.

More reload, sprint, cover animations, etc.
This mod adds more variety to other animations as well, such as for low cover and high cover, sprint animations, corner pie/peek animations, and more to come.

What, no weapon stance animations?
Sadly no, I tried my best to work around it but I simply haven't found a way to make it work like AS2.

Period appropriate animations. [Work in Progress]
WW1 to Vietnam eras will use base WAVE animations.

1980s to contemporary mods will be patched to use a more modern set of tactical animations.

Far future or sci-fi can have both.

This is so you won't see people doing a low ready in WW1-WW2 because small arms were heavy (hence I did not include pre-1.054.0 GOH jog), but it's pretty reasonable to see it by 80's onwards.

Compatibility - LOAD WAVE LAST UNLESS TOLD OTHERWISE
Conflicts with mods that modifies _reg_human_movement

That's it, that's the only the conflict.

I do not plan to have this included to any mods, but there will be patches made.
I change the files a lot and it would be a hassle to keep sending updates to modders' DM's because I adjusted a bone here and there or moved an anm file to a different folder.

This way it's easier to keep track, and when I change something, I wouldn't have to bother modders (I'm sure they don't mind, but I insist).

Works with these mods right off the bat.
Mod Name
Compatibility Status
COD WW3
Colt's Fallout Mod
Hotmod 1968
- West 81
- Code X

Indomitus
MACE
- GOH A&RM (ARM) - Authenticity & Realism

Modern Conflict
Pacific Theater
Some Desperate Glory
Valour
Vietnam Mod By Doc
WHUBU

BM Mod
Everything Stays
Wounded Animations
United Voices Expanded
Wobble's Sound Mod
Compatible with no file conflicts. Load last just in case.

All of them have no _reg_human_movement file or have been patched.
I.A.E.M.
Soft conflict - Same file modifies vanilla values.
Run WAVE last.
UltraHotMod
Soft conflict - Same file, no values modified.

No need for compatibility patch.
Run WAVE last
Horten's Frontline
Conflict - Greatly modifies vanilla and adds 3 values.

Patch available:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3566110308
Dawn of the Dead - 10%
* Conflict - greatly modifies vanilla values.

~ Some of my animations there will be reworked.
~ Subject to era appropriate patch.

~ This might take a while, I haven't worked on modern infantry animations yet.

==================================================================

Credits:
  • Massive thanks to BWS for adding the animation variety update as of 1.054.0, this wouldn't be made without that.
  • Unreal/Source games whose anims were ported or act as basis for my new animations.
  • Thanks Vox for sending the properties folders of mods so I could check if they're compatible.
  • Folks who confirm compatible mods.
热门讨论 查看全部(1)
0
9 月 18 日 下午 8:10
置顶: Mod Footnotes
Warrior250
118 条留言
BEAUTY OR SKILL 11 小时以前 
cheeers preee eabab ako tae
Warrior250  [作者] 16 小时以前 
Alrighty! Glad you got that sorted out, I do think that updates tend to disable the mod.
BrayDSA 16 小时以前 
Forget it haha, I uninstalled the mod and reinstalled it and it came out, what happened is that when I entered the game, the "extra" option appeared, there you activate or deactivate the mods, all my mods appeared except this one.
Warrior250  [作者] 16 小时以前 
@BrayDSA, can you provide more details? I'd be able to help 'ya better that way
BrayDSA 16 小时以前 
This mod doesn't appear for me to activate
Warrior250  [作者] 19 小时以前 
WAHAHAHA, cheers preee
BEAUTY OR SKILL 19 小时以前 
thanks labyo <3
Warrior250  [作者] 19 小时以前 
Yoo, hindi, updated siya para gumana sa latest update. Enjooy!
BEAUTY OR SKILL 19 小时以前 
kabayan conflict bato sa new update animation?
Warrior250  [作者] 10 月 1 日 上午 12:50 
Heya @Hunson Abadeer, wounded animations are in the plans. The focus of the mod is mainly on infantry animations only, I'm currently not keen on working on animations for vehicles and crews at the moment.