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报告翻译问题






@Dowman239, it's not real ragdoll per se, but the animations I used were fluid enough somewhat and not as stiff as the predecessors, hence looking like ragdolls.
Thank you for all the efforts you're making to make this game more wonderful than it already is. Happy Holidays, kabayan!
For those curious, next on the roadmap for 1.2 are revamped corner cover animations, corner peeking/pieing animations. And as usual, new death animations, and improving existing anims like some of the sprinting.
@R.B.Wagner, all good, should work straight away.
@Xx-_DEUPLECT_-xX, yup, there's no conflicting file at all with the new update
Pardon!
@Quanpupa, thanks! DOTD Patch is back again.
Yeah, I believe it has to do with weapon stats, which you can find in sets - stuff directory.
There's hardly any games with such animations and it's not productive for me at all to create them from scratch unless I have MOCAP suit.
Featuring new walk/run spot anims that should make combat more dynamic, and Homefront death animations. DOTD Patch will be updated sometime tomorrow because I am tired atm.
"1. In base game's mod manager, you click activate in an order and the game recognizes that first and foremost as how it's gonna be after you press apply.
Say, you clicked activate on Mod A, then B, then C, then apply. That will be the load order.
I think the same applies when you activate Mod A, then apply, then Mod B, apply, and so forth. This is the slower method, and I think this is broken on GOH.
GOH's in-game mod manager is buggy. If you're complete with the load order, then you add another, it will shuffle it. So there's alternative for that, which brings us to the second option."
Battlefield mod adds 2 cinematic animation that might affect the script/scene that uses it but otherwise WAVE should work just fine, aside from removing those two animations
@MR. Pickle Chips, not at all, you can use this with base game as the file modified is not DLC specific.
Heya, should be like that, correct.
Load the very first mod, then the submods for it, then load WAVE last.
Updates will come a bit less frequent as I currently prioritize real life matters.