Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Warrior250's Animation Variety Expanded (WAVE)
199 条留言
Warrior250  [作者] 12 月 12 日 上午 12:44 
@Kaiser, thanks for the continued support mate! Rest assured next update ay around first half ng January.

@Dowman239, it's not real ragdoll per se, but the animations I used were fluid enough somewhat and not as stiff as the predecessors, hence looking like ragdolls.
dowman239 12 月 11 日 下午 6:35 
how does this mod work with ragdoll?
Kaiser 12 月 7 日 上午 4:53 
Duly noted, Warrior!

Thank you for all the efforts you're making to make this game more wonderful than it already is. Happy Holidays, kabayan!
Warrior250  [作者] 12 月 6 日 上午 1:40 
Hey everyone, just wanna let peeps know that the next WAVE update will be around early January. I'd like to enjoy December rn and I'm currently client hunting (freelancing VA stuff) for extra income.

For those curious, next on the roadmap for 1.2 are revamped corner cover animations, corner peeking/pieing animations. And as usual, new death animations, and improving existing anims like some of the sprinting.
Timbo 12 月 5 日 上午 7:14 
Okay I see, having observed that. Too bad we haven't found a way to make it more natural.
Warrior250  [作者] 12 月 5 日 上午 2:40 
Hey @Timbo. Sadly, that's not a feature I can modify, what happens basically is that when in a squad, the unit adjusts its pathing parallel to the squad leader. They often do this "micro-second" pause that resets their animation
Timbo 12 月 5 日 上午 2:36 
Question, I notice my soldiers sometimes spend only 1 second or so in a particular animation, such as when walking or running. Any way to get them to keep the animation and not change too fast?
Warrior250  [作者] 12 月 4 日 下午 5:53 
Thanks @Null, I'll add that in!
null 12 月 4 日 上午 4:30 
this also works with Ruins of Empires 1917-1920 btw, noticed it wasnt listed
Warrior250  [作者] 12 月 2 日 下午 8:07 
@RogueQue, should work, as far as I recall there are no conflicts.

@R.B.Wagner, all good, should work straight away.
R.B.Wagner 12 月 2 日 下午 7:56 
need update?
RogueQue 12 月 1 日 上午 7:38 
5th Old Boy Vietnam Mod?
Xx-_DEUPLECT_-xX 11 月 28 日 上午 8:36 
@Warrior250 Thanks for the reply. I'll try it, excellent mod!
Warrior250  [作者] 11 月 25 日 下午 5:54 
@ShepherdOmega, thanks mate! I'll still add to the mod every now and then, and there's still the modern infantry animations on the way later.

@Xx-_DEUPLECT_-xX, yup, there's no conflicting file at all with the new update
Xx-_DEUPLECT_-xX 11 月 25 日 下午 5:49 
Is this working after new update?
ShepherdOmega 11 月 23 日 上午 5:59 
Essential mod, love your work can't play the game without it. Patiently waiting for update.
Ineloquent Reverie 11 月 21 日 上午 8:00 
Fair enough mate, far enough. Crazy that they hardcoded in abysmal ♥♥♥♥♥♥♥ tho
Warrior250  [作者] 11 月 20 日 下午 5:39 
@Ineloquent Reverie, I would love to, but that feature is hardcoded and I simply don't have the programming knowledge to do the feature.
Ineloquent Reverie 11 月 20 日 下午 12:02 
please man, find some way to add sideways and backwards movement
quanpupa011088 11 月 20 日 上午 7:40 
oh i see, thanksss :steamhappy:
Warrior250  [作者] 11 月 20 日 上午 7:35 
Ah blast, it's the automated content check, sadly. It's up to Steam now when it will be back up.
quanpupa011088 11 月 20 日 上午 7:33 
@Warrior250: Apreciate your work alot, but i still encounter : " An error was encountered while processing your request: The item is either marked as hidden or you do not have permission to view it ". Can you look it up again
Warrior250  [作者] 11 月 20 日 上午 7:14 
OH, my bad. Apparently Steam didn't register that I made it public, it's back again.

Pardon!
quanpupa011088 11 月 20 日 上午 7:13 
@Warrior250 : Do i have to download a Patch for DOTD separatly ? because i cant find it on steam workshop ?
Warrior250  [作者] 11 月 19 日 下午 9:41 
@Max, yep. Conq. Enhanced has no conflicting files, you should be good to play!

@Quanpupa, thanks! DOTD Patch is back again.
Max 11 月 19 日 下午 12:09 
Does this work with Conquest Enhanced V2?
quanpupa011088 11 月 19 日 上午 7:40 
i come to you because of DOTD patch, love your great work, please keep on
Warrior250  [作者] 11 月 19 日 上午 5:20 
Lmao yep! Will bring it back as soon as possible.
Lin Minzhu 11 月 19 日 上午 4:19 
DOTD patch got whacked by steam again
Warrior250  [作者] 11 月 18 日 下午 8:51 
Ah, I gotcha. Apologies if the comment came too strong now that I'm reading it.

Yeah, I believe it has to do with weapon stats, which you can find in sets - stuff directory.
WTFłłVIPΣR 11 月 18 日 下午 8:45 
oh no I just meant while hand held, the mg17 has 12 rounds fires way too fast and reloads immediately. idk why. i wonder if a stat change would just be a simple fix.
Warrior250  [作者] 11 月 18 日 下午 6:01 
Nope. If you meant vehicle and emplacement animations, WAVE does not modify any of them.

There's hardly any games with such animations and it's not productive for me at all to create them from scratch unless I have MOCAP suit.
WTFłłVIPΣR 11 月 18 日 下午 2:01 
does this fix the "mg 17" reload animations?
Brother Avoel 11 月 18 日 上午 7:05 
:D!
Warrior250  [作者] 11 月 18 日 上午 4:25 
Good news everyone. WAVE 1.1 is now out.

Featuring new walk/run spot anims that should make combat more dynamic, and Homefront death animations. DOTD Patch will be updated sometime tomorrow because I am tired atm.
Warrior250  [作者] 11 月 11 日 下午 8:16 
Can be both, actually, quoting the load order stuff from a previous comment of mine.

"1. In base game's mod manager, you click activate in an order and the game recognizes that first and foremost as how it's gonna be after you press apply.

Say, you clicked activate on Mod A, then B, then C, then apply. That will be the load order.

I think the same applies when you activate Mod A, then apply, then Mod B, apply, and so forth. This is the slower method, and I think this is broken on GOH.

GOH's in-game mod manager is buggy. If you're complete with the load order, then you add another, it will shuffle it. So there's alternative for that, which brings us to the second option."
_Ex0dus_ 11 月 11 日 下午 7:33 
Just to clarify, when you say load last do you mean activate it last, or is it a load order thing where it needs to be at the bottom of the list? Not sure how mods really work for this game.
Warrior250  [作者] 11 月 10 日 下午 8:26 
@Doftoeski, generally should be.

Battlefield mod adds 2 cinematic animation that might affect the script/scene that uses it but otherwise WAVE should work just fine, aside from removing those two animations
Doftoeski 11 月 10 日 上午 5:27 
hi, does it work with battlefield mod?
Warrior250  [作者] 11 月 10 日 上午 5:09 
Oh you're gonna enjoy the next update, DF332.
QMRU 11 月 10 日 上午 4:46 
Thank you lord and saviour for this god tier mod, I thought will never found :steamthumbsup:
Warrior250  [作者] 11 月 8 日 下午 6:28 
@ShepherdOmega, thanks homie, crucial and immersive is what WAVE aspires to be.

@MR. Pickle Chips, not at all, you can use this with base game as the file modified is not DLC specific.
MR. Pickle Chips 11 月 8 日 下午 3:35 
does this need dlc? just got the base game yesterday
ShepherdOmega 11 月 7 日 下午 2:04 
This is a crucial mod imo
Warrior250  [作者] 11 月 5 日 上午 6:17 
мефедроновый

Heya, should be like that, correct.

Load the very first mod, then the submods for it, then load WAVE last.
всефидящий 11 月 5 日 上午 5:51 
I load my mods , then yours and then wave?
Warrior250  [作者] 11 月 1 日 下午 9:28 
1.0d 2-4 has been released, and DOTD is patched with it. Please report any crashes, much appreciated!

Updates will come a bit less frequent as I currently prioritize real life matters.
Warrior250  [作者] 10 月 29 日 下午 7:17 
@candyflossxx, should work with CodeX, but as far as I recall they haven't added the codes yet to make crouching and lying idle animations work.
candyflossxx 10 月 29 日 下午 4:09 
this work with code x or doesnt work with code x
Warrior250  [作者] 10 月 23 日 下午 11:50 
Thanks for pointing that out! That was oversight on my part. Fixing shortly!