Space Engineers

Space Engineers

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The Drift: System Setting
   
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Type: World
Mod category: Exploration, Experimental
标签: story, pvp, survival
文件大小
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更新日期
4.764 MB
7 月 2 日 上午 11:25
7 月 4 日 上午 8:13
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The Drift: System Setting

在 R.H. Bishop 的 1 个合集中
The Drift
72 件物品
描述
Far beyond the reach of stable Terran authority lies the Corvalis system—known locally as The Drift...

At the heart of this isolated star system burns Amyth, a pale, violet-hued star that illuminates a cluster of diverse worlds. Ten planets orbit this star, including an unusual number of habitable, Earthlike environments. Some settlers believe it’s luck. Others whisper it’s fate.

The system’s true draw, however, lies deep within the Perihelion Drift Zone, a narrow and deadly orbital belt where stellar heat threatens to vaporize anything that strays too far inward. Within this hazard zone lies the galaxy’s rarest and most valuable resource: Aetherite. Essential to the operation of Extreme Range Jump Drives (ERJDs), Aetherite is what makes travel between stars feasible—but collecting it borders on suicidal. Ships that dare to mine the Burn Line must be shielded, agile, and expendable.

First surveyed by unmanned probes, The Drift is now home to scientists, colonists, opportunists, and outlaws. Terran governments have a stake, but little control—relying on corporate agents and black ops more than official fleets. Here, law is barter, and survival is political. Over time, a patchwork of settlements, outposts, and industries has emerged, shaped by the cultures and ambitions of Terra's children.

From the temperate ocean world of Thalessia to the desert-blasted surface of Dünenreich, to the tidally-locked haven of Caer Caldwen, The Drift offers every extreme. Even the moons, like Oni—the iron-rich red sphere shrouded in toxic, oxygen-laced frost—demand caution and respect.

Now, with trade networks forming and power structures in flux, the system stands at a crossroads. Some seek profit. Others, knowledge. And a few seek dominion.

You are among the latest to arrive. Your legacy begins here.

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I will add details here later. Still looking for a good place to wiki this game world for player reference.

The setting adds new resources, refined items, new components and blocks based around the Aetherium tech that drives the lore.

NOTES
1. We have been test playing in the Drift for a few months now and I felt it was time to release the setting. Still adding things to the mods and will make a SE2 version when that time comes.

2. I have removed all the optional QoL, tweaks and block mods for the setting to lighten the mod load of the game and allow for players to add their mods of preference.

FAQ
1. Use collectors in the accretion disk of the star, planetary rings (just not Valkaris, its rings are part of the model) or in the atmospheres of the gas giants to acquire the resources they contain.

2. You will need to do some engineering to harvest Aetherite from the solar accretion disk as the damage radius of the star is larger than the disk. Armor up, use jump drive waypoints, send drones, do what ever it takes but don't get to deep into the PDZ or you'll cross the "Burnline" and flame out as you are pulled into Amyth.
14 条留言
Bad Sniper 2.0 12 月 11 日 下午 1:14 
Also for reference, Space Engineers workshop downloads are kept at "C:\Program Files (x86)\Steam\steamapps\workshop\content\244850" by default on Windows. The folder number is the same as the workshop ID on Steam, so The Drift: System Setting is ID "3514810281" in this folder. It might also differ slightly if you install SE to a steam library on a different drive
Bad Sniper 2.0 12 月 11 日 下午 1:09 
@R.H. Bishop RSS is still not working when I download this world and I think I found the reason why:

I looked in the workshop folder for this world and the "Storage" folder is missing. This folder is what contains all the RSS, Real Stars, Real Gas Giants data. This also explains why the star is absent as you mentioned in a prior comment.

If you compare this to other RSS worlds on the workshop (eg. Skoll Sector by Echthros, workshop id "3599864372"), those workshop items include the Storage folder and RSS behaves correctly.

I believe 1.207 also introduced some kind of bug that is also affecting RSS workshop worlds. cptnoname wrote it on one of his workshop pages here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3389510302 .

I hope this is helpful and hopefully you can update this workshop entry. The world looks really cool and I'd love to play it!
jhonyd 11 月 5 日 上午 5:19 
looks really cool, glad people are still making this stuff for this game.
Jah 8 月 6 日 下午 4:01 
Hey thanks, looking forward to the update!
R.H. Bishop  [作者] 8 月 2 日 上午 8:24 
My local work copy saves are acting the same as well. All accept one of my test copies has no hierarchy. There may have been an update to something used in the save that broke it. I'm so sorry. I will attempt to fix it as soon as I can.
R.H. Bishop  [作者] 8 月 2 日 上午 8:09 
I'm looking into it. You're right, the planets are in there actual positions with no RSS functions are working. I don't even see the star. This was not the case when I uploaded the system. I will get a patch up asap when I figure out what is going on.
Jah 7 月 30 日 下午 10:04 
yeah it does, but i wanted to check out the rss set up in creative but the system doesnt show up to allow me to look at the details, just the static planets. I dont see hierarchy of planets or anything
R.H. Bishop  [作者] 7 月 30 日 下午 12:54 
It is supposed to be set up. Should take you to a spawn location list when you change it to survival.
Jah 7 月 27 日 下午 1:37 
is this supposed to be an already set up world? whenever i try to load it doesnt show any proxy planets just the base planets spread across
R.H. Bishop  [作者] 7 月 10 日 下午 2:12 
I do intend to add NPC structures and PoI to the setting.