Space Engineers

Space Engineers

495 个评价
Komorebi
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Type: Mod
Mod category: Planet
标签: NoScripts
文件大小
发表于
更新日期
741.026 MB
2024 年 8 月 15 日 下午 12:21
9 月 17 日 上午 10:25
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Komorebi

在 Major Jon 的 1 个合集中
Major Jons Planets
11 件物品
描述
A once lush world being overtaken by deserts and a mysterious toxic jungle.


v1.3: Updated for Apex Survival, the toxic jungle is now actually deadly
v1.2: Now with Encounters
v1.1: Reduced extent of red pillar fungi
v1.0: Initial Release


Stats:
-Recommended size: 45 km (30-90 works fairly well)
-Gravity: 1.14 g
-Atmosphere: 1.12 atm (breathable, mostly)
-Ores: All (not evenly distributed, look at the image above to find stuff)
-Hazards: Yes, but only in the toxic jungle and acid lakes
-Food: Yes, in the lush areas and a little bit in deserts

Description:
Long ago, Komorebi was a vibrant world, much like Earth. However, a devastating catastrophe drained the oceans, leaving behind vast, barren salt flats, and transforming the once lush and fertile lands into deserts. Now, only regions nourished by underground aquifers still sustain any vegetation. As the world continues to dry out, a toxic jungle of strange alien organisms has begun to consume the planet's soil, spreading across vast areas. Despite its dangers, this jungle harbors vegetation that offers a wealth of valuable resources.

Gameplay tips:
This planet is designed with progression in mind. The toxic jungle is intended as an endgame location with good ores and dangerous weather. If you spawn there or on the large salt flats, you might want to just respawn somewhere else. Normal ores are easy to find in deserts and lush biomes, these are ideal for building a base. The entire salt flats are made of cobalt, so it's easy to find, but very low density, so you will likely need to build a quarry there. Same goes for silver. Pretty much all the voxels in the toxic jungle don't drop any stone, that's intended. Weather will make the air in the toxic jungle unbreathable. The planet will spawn spiders at night, if you have that turned on in world options. Let me know if you think any of the ore drop rates are too high/low or weather is too common/rare, that stuff is hard to get just right, but easy to change.


How to Use:
-Subscribe on this page
-During loading/ creating a new world, go to options->mods
-Add this mod to the list of active mods
-Ingame: shift+f10, select planets, select this one, spawn it in
-If shift+f10 doesn't work, alt+f10->tick creative tools

For planet modders:
The definition files for this planet are very extensively commented. If you want to use them as a
reference you can find them here: ...\steamapps\workshop\content\244850\3309805284
Feel free to also use all the assets for your own planets, just give some credit, thanks.
Also look here for the SE planet modding discord: https://dsc.gg/space-engineers-planet-modding
144 条留言
Major Jon  [作者] 10 月 8 日 上午 10:01 
yes, in all deserts and lush biomes
Rysten 10 月 8 日 上午 8:23 
Are there plants for food on this planet? I haven't seen any so far.
ArenMook 10 月 2 日 下午 7:01 
Thanks! Removing the water mod fixed this btw, even without messing with voxel limits.
ArenMook 10 月 2 日 下午 6:05 
For whatever reason, the entire planet is just gray stone now. Loved playing on it, but now it's just all gray. I added some of your other planets and this planet broke at some point, and going back to a backup version prior to addition of extra planets doesn't appear to fix it anymore. Very strange.
Major Jon  [作者] 10 月 2 日 上午 8:08 
there are around 8000 ore veins on this planet, several hundred of them in the deserts, you just haven't found one yet. Or you are not actually in a desert, but on one of the salt flats, which don't have any ore veins. that's intentional.
Leo2log 9 月 21 日 下午 1:19 
ok found the issue, apparently aerodynamic physics was messing about with the weather for some reason?? no idea why that mod would be messing with the weather of all things but i guess ive fond it now? maybe theres a definition or something in there that has the same name as one of the parts of the weather code but id probably have to bring that up with aerodynamic physics instead im guessing. thanks for the help tho
Leo2log 9 月 21 日 下午 12:45 
hmm ok ill try messing about with the load order in a bit then see if that fixes anything, also quite a few planets have custom weather although i think most of them might be modifications of vanilla weather types which is maybe why they dont break? yours are a lot more complex lol
Major Jon  [作者] 9 月 21 日 下午 12:30 
most planet mods just don't have custom weather, at least I don't know many that do. It's probably related to rss, but maybe I can fix it somehow on my end. What does your load order look like? all vanilla stuff get's loaded first, then the mods one after the other. Maybe rss changes which directions are which and this mod gets loaded after. Maybe switchung the load order is all that it takes to fix it
Leo2log 9 月 21 日 上午 11:36 
Yeah the vanilla weather appears to be working normally, although its quite hard to tell what direction its going, but it looks totally normal to me. I am using the rss mod however its only your modded planets that ive seen have this issue with the weather, probably because it uses more particles? i really have no idea