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I've been wanting to do the same for Eros (because Expanse...) but with an actual asteroid and using the new zone options but I haven't confirmed that it works the way I hope it will
Yes, that's exactly the fix for now. Just copy that code block and paste it to completely overwrite the contents of that file. I wish there was a way to make it easier, but as I've said Keen is ignoring the issue.
There are no physical asteroids in the rings, no. Asteroids are all made of voxels, which are always locked to the coordinate grid. It would be next to impossible to rendezvous with any of them within the gravity well of one of the gas giants. There was a Dynamic Asteroids mod or something to that effect that turned asteroids into dynamic grids somehow, but it was broken for a long time even before I discovered it. It would likely not work well for a map such as this that already needs so many system resources anyway. Lag city, I would assume.