Age of Wonders III

Age of Wonders III

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Most Necessary AoW 3 Mods
   
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项目 (14)
Better Dwellings - Fey
创建者: tesb
I want to add synergies to certain dwelling units, to give a bigger incentive to capture certain dwellings and use their armies: 2) Fey: Unicorn: Gains Radiant Aura: Enemies standing next to the unicorn suffer a 3 resistance penalty. Nymph: Has the Crown o...
Better Dwellings - Archon
创建者: tesb
I want to add synergies to certain dwelling units, to give a bigger incentive to capture certain dwellings and use their armies: 1) Archons: The Archon Titan has a buff "Ancient Paragon" which grants the following benefits to the following units in the sam...
Dynamic Structure Generation
创建者: Samurai190
Dynamic Structure Generation mod aims to make generation of structures(Treasures, Treasure Sites, Visit Structures, Spawns, Hearts and Watchtowers), Cities and Dwellings more dynamic by dramatically decreasing the minimum distance needed between Structures...
Defensive Structures
创建者: CapitaineYolo
Most structures are now "defensive", which means that like with fortresses & cities their battle maps are also used on adjacent hexes. Requires Resource Conversion Spells to keep them compatible. Link to my other AOW3 Mods...
Recruitment Camps II
创建者: CapitaineYolo
WHAT: Just like the first version, this mod is meant to make massing low tier units a little easier. HOW: This time it works by letting the player produce a single "constructor unit", which sacrifices itself to "set up camp". The actual units can the be re...
More Quests By Independents
创建者: Samurai190
Independents are troubled, which means this mod changes how often you can receive a new Quest from Independents by removing the minimum cooldown between Quests given and received. Active Quests limit of Players is also increased from 5 to 255....
Garrison Command
创建者: tesb
Overview: Adds two Empire Upgrades for any class that reduce tier 1 unit and tier 1 and 2 unit upkeep respectivly, as long as those units are garrisoned in cities. Motivation: While there are numerous advantages in tactical combat for Defenders, on the str...
Less T4 Unit Spam (For AI)
创建者: Neverr
Sets the Build Occurence for the AI on T4 Units from common to Rare. This is an attempt to offset the t4 spam at the end of the game with AI. Let me know if you encounter any bugs!...
Deluxe Specialization Combination Selection
创建者: Samurai190
This mod adds various combinations of existing Specializations, even three No Specialization Specializations and Class Specializations for many, many possibilities! Bug fixes and optimization update to 1.3: Fixed Draconian Succubi being Dwarven Succubi. Le...
Hero Development Mod
创建者: Eomolch
The goal of this mod is to make hero development more interesting and diverse. What I mean by this is that I wanted to get away from my usual routine, which usually was “make every hero a ranged dps unless it is a warlord”. So I introduced 3 specialization...
Corrupt the Source - Extensions
创建者: Gloweye
A Corrupted version of the Inn, called the Haunted Inn, is implemented, and a Cleansed version of Well of Souls, called the Well of Life. A Cleanse the Source spell will reverse Corrupt the Source. Well of Life, Haunted Inn, Corrupted Farm and Corrupted Sp...
Tanksy's Change Any Node Mod
创建者: Tanksy
Tanksy's Change Any Node Mod ~ This mod allows you (And the AI) to change any node to their own, just like in Age of Wonders 2! This DOES NOT require DLC. CHANGES TO ALL SPECIALIZATIONS: ==~==~==~==~==~==~==~==~==~== No longer restricted to a Mana Node whe...
Racial Reinforcements
创建者: Axios
Forward Note Now when called for I am always ready to get 'stuck' in with the men, feel their pain as if it were my own. This is an important trait of leadership as I'm sure you have gathered already from this tome. Why on my last campaign I had to make do...
Resource Conversion Spells
创建者: CapitaineYolo
SUMMARY Adds a spell that lets the player change which type of resources a structure provides. The AI ignores this. EXAMPLE The gold mine produces 10 gold whereas the mana node gives 10 mana. You can now convert the gold mine to produce 5 production and th...