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I have this mod, and the resource conversion spells mod.
They have the 'Ghoul' trait, with the accompanying modifiers, but not the 'Undead' trait, with its modifiers. They don't benefit from Necro empire upgrades like Vampiric Hunger, which gives infantry/pikes the Life Steal trait. They also are affected by various morale modifiers which should only affect living units, like preferred terrain and base happiness.
Having these units drink from a Well of Souls makes them properly Undead, with all the appropriate modifiers. Necro upgrade 'Harbingers of Death' also makes these units properly Undead when left in the stack with a Hero.
Enemy AI are producing these 'camper' units, but I don't think they ever actually use them to build camps. I suspect they're just flush with gold and building whatever units are expensive - I don't know how the AI prioritizes unit production.
Mon Capitaine, you are a gentleman and a scholar. Works pretty well so far.
Noticed a few things:
Units do not need to be produced in a city with a mystical upgrade, as long as they are recruited from the camp in a city that has the upgrade, they benefit from it. Works for me.
Units recruited from camps do not benefit from normal city buildings that increase unit xp rank, (Arena, Guard House, Shooting Grounds, Laboratory, Rider's Hall, and racial T3 Building) regardless of where the unit was produced or recruited.
Warlord spell Global Assault, supposed to promote all units and all units produced thereafter to elite rank, does not affect units that are recruited from camps after the spell is cast.
On the whole, love it! You got a Patreon or anything?