安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









It has a lot of subscribers just because it was released in 2015 at a time where AoW3 had a lot of players and mod tools had just been released so a few mods got drowned by subscribers.
By the way, the poll on the best mods as of 2019 is still running, you can vote here: https://www.the-battlefield.com/aow3/index.php?page=bf_poll&pollnumber=37
go burn a book somewhere
- Doesn't it compete with class units, removing a bit of class-flavor?
- It's perhaps better if the mod got discontinued because too much of variety could have killed variety: having more T1 units and evolving possibilities is enough for me as compared to having tons of higher tier units (again, competing with vanilla units and decreasing the special flavor of a class/race combination, given that AoW games aren't especially diverse on the racial theme, already).
- Perhaps some of those new units could be reserved for evolving T1 racial irregulars? (I especially think about HE initiates evolving into stormbows.)
Hmm, doesn't it an incentive for a modder to goes on with this mod from where it was left? (Also, adding a small chance for class units to evolve in higher tier class units)