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@ShadowofChernobyl thxysm
Like @mightyo mentioned, you can assign a keybind to toggle the UI. I do also have a seperate mod that is identical to this except it allows unit names to fade:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3480872833
This means a lot, and I share this feeling with you :)
This is a known and commonly reported effect of the 2x range increase that has been a part of the mod since day one. The actual penetration capability has been unchanged and the effect on gameplay is likely not what you think.
WARNO calculates the pen values shown in the armory by finding out what the penetration capability would be at the maximum range for that weapon. Since the max range was doubled, the pen values we're seemingly decreased. However at 500 meters, you will have the same penetration values in Vanilla and in my mod.
[Continued Below]
I may on the other hand see if I can adjust the calculation that takes place on the backend so that it checks to see what the penetration value would be at half of the max-range.
I hope this clarifies what is taking place here well. Also thank you for playing the mod :)