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Chinofchrist Realism Mod
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文件大小
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更新日期
15.110 MB
2023 年 9 月 15 日 下午 2:37
12 月 2 日 上午 11:20
119 项改动说明 ( 查看 )

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Chinofchrist Realism Mod

描述
DESCRIPTION
(Update 02 DEC 25) A mod that aims to provide a slower, more realistic experience while also increasing player choice with freedom decks, an expanded air wing, new units, new mechanics, etc.

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Recently Updated:
  • Compatibility update

Known Issues:
  • SOUTHAG units coming soon! (I'll get to it eventually...)

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DETAILED CHANGES
New Mechanics
  • TOR missile interception (will expand to other appropriate SAMs)
  • UAV Jamming effect from command vehicles
  • Realistic Line of Sight (LOS) : units can no longer see through tree lines
  • "Entrenched" Trait to HMG / AT teams (increased defense when stationary for a time)
  • Infantry "take cover" when stunned (take 30% less damaged + stealth increase)
  • Artillery and Air Defense setup / tear down times (7 seconds)
  • White Phosphorous rounds in place of smoke for artillery (but not mortars), will set fire to impact area
  • Chance of spontaneous fires on regular terrain
  • Bailout condition when vehicles reach <10% health (unit health is increased so this will only happen if the unit was about to die anyway)
  • FOB forward deployment and x 3 supply
  • Defensive fighting position (DFP) unit test (huge forward deploy, no transport, almost no movement. I don't recommend letting AI use) (broken at the moment)
  • Unguided bombs have more forward momentum allowing launch from further away
  • Cruise missiles
  • Anti-Radiation Missile loft delivery

Improved Mechanics / Gameplay Tweaks
  • Land unit speed reduction by -25%
  • IFV ability gives infantry bonus speed
  • Increase infantry survivability when armored transports are hit
  • Increased stun duration (8 seconds)
  • Fuel capacity x 5
  • Supply capacity x 1.5
  • Increased damage reduction in forests and buildings by 10%
  • Increase light armored vehicle armor +1
  • Increased artillery correction effect
  • Increased vehicle smoke dispersion
  • Reduced number of AA units per card overall, including in default decks
  • Increased all unit health by 2
  • Units still fire at hvy armor even if no penetration
  • Fire direction and UAV jamming abilities for FOBs and CMD vehicles
  • UAV Jamming effect from and SIGINT scouts
  • All AP rounds still fire even if armor can't be penetrated
  • Suppression rework: bombs and artillery have massive suppression effect but units recover quicker

Aircraft Tweaks
  • 20 aircraft slots
  • Altitude increase by 20%
  • Increased ECM effectiveness for all aircraft by +10%
  • Ground sensors for strike aircraft (AT & LGB)
  • Evac angle, time and altitude increase
  • Helos no longer stun locked spinning in the same spot. More likely to route.
  • Increase unguided bomb dispersion
  • UAVs can be targeted like helicopters and by radar AA
  • Speed rework

Infantry Tweaks
  • Grenade launchers instead of satchel charges
  • No infantry speed reduction in any terrain
  • Forward deployment for HMG / AT teams
  • Increased concealment bonuses
  • Take cover effect when stunned
  • Smoke for most recon infantry

Scaling
  • Distance scaling x 1.5 (ranges, spread, bonuses, supply radius, vision, etc.)
  • 2.0 x projectile velocity
  • Reworked AA:
    • ADA 1.5 x range
    • MANPADs 1.5 x range overall
    • Tactical SAMs 1.5 x range (helicopters) / 1.75 x range (aircraft)
    • Operational SAMs 1.5 x range (helicopters) / 3.0 x range (aircraft)
    • AA Missiles 1.5 x range (helicopters) / 2.25 x range (aircraft)
    • Reduce IR AA detection range while increasing for Radar AA
  • Aircraft turn radius x 2
  • Suppression radius of all weapons +50%
  • Damage radius on artillery and bombs +10%
  • SEAD detection range x 3.0
  • EW range x 3.0
  • Command radius x 3.0
  • Formations of multiple units more spread out

New Units
  • COTS (Commercial Off the Shelf) Recon UAS (3D model will be done later)
  • Su-35S LGB, HE & SEAD variants
  • F-16 w/ GBU-38s (500b GPS guided)
  • SU-24M w/ Kh-59 (1000lb cruise missile)
  • F-15E w/ AGM-158 JASSM (1000lb cruise missile)
  • AH-64D Longbow w/ AGM-114L (radar guided hellfire)
  • M-270 ATACMS (cluster and unitary warhead variants)
  • SU-25 IDF (fires rockets indirectly from longer distance)
  • DFPs for PKM, NSV and Konkurs ATGM
  • BTR-90 transport (3D model will be done later)

New Decks
  • Nation Freedom Decks with scroll bars for transport vehicles
  • NATO and PACT Freedom Decks
  • 100 activation points per Freedom Deck
  • 60 activation points per regular deck

Game Mode Changes
  • Added 6000, 8000, 10000, 20000 point conquest modes
  • Added 1%, 3% options for C&C deduction
  • Reduced income and unit bonus for Very Hard and Hardest AI difficulty
  • Multiplied AG Tactical points and time x 2

AI TWEAKS
  • VERY EASY AI is defensive but aggressive with ARTY and AIR
  • HARDEST is extra aggressive
  • Reduce number of AA missions performed by AI

Cosmetic
  • LOS Tool extension and adjustment
  • Removed artillery/mortar shell smoke trails
  • Longer SAM missile trails
  • Thermobaric explosions for TOS-1
  • Infantry dead bodies stay
  • More realistic helicopter movement

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FUTURE PLANS
Near Term
  • Update freedom decks
  • Nukes
  • Expand missile interception capability to appropriate SAMs
  • Ground based EW radio jamming (causes delay in unit movements within a radius)
  • DPICM artillery shell options
  • High altitude UAVs / sensor pods (TESTING)
  • Allow bailed out vehicles to be captured

Long Term
  • Learn to import 3d models
  • Add modern units (F-35, S-300, Patriot, etc...)
  • Transportable supply points
  • Obstacle emplacement (mines, trenches, etc.)
热门讨论 查看全部(6)
15
7 月 24 日 上午 4:39
Bug Reports
chinofchrist
7
9 月 28 日 下午 10:50
AI Tweaks
chinofchrist
3
2024 年 9 月 7 日 下午 11:25
Map Discussion
chinofchrist
595 条留言
pabloignaciopachecocarrasco 11 月 22 日 下午 2:43 
i would love chilean army
Mr.Chemistry 11 月 21 日 上午 3:53 
Adore this mod, seriously, awesome stuff, (Canada my beloved where u at?)
One potential idea for you to consider... converting SEAD from AP to HE like in REBSFARGO, just an idea tho....
Oatmilk 11 月 16 日 下午 8:50 
this is good
mightyo 11 月 15 日 下午 6:47 
@chinofchrist please let me know, if you don't have the latest dlc with London H.D.R, i'll get it for ya
mightyo 11 月 15 日 下午 6:43 
@chinofchrist cheers m8, yeah i imagine how much hard work you put into it, every single time Eugene basically resets your work. Odd that they didn't come up with a better idea how to modify game files. Anyways thanks for your work
chinofchrist  [作者] 11 月 15 日 下午 2:16 
Alright we back! CRMxWIF will take longer though...
chinofchrist  [作者] 11 月 15 日 上午 10:46 
I don't like when Eugen updates anymore :(
mightyo 11 月 14 日 下午 2:53 
@Skytrooper2305 alas, that's fine, due to the recent update (from yesterday) to core game files by the Eugene most of the mods require update, it takes a lot of effort, so fingers crossed Chin will be able to update it sooner or later. Oh Godspeed
Osama Bin Laden 11 月 13 日 下午 5:21 
update pls
Skytrooper2305 11 月 13 日 上午 6:25 
Hey chinofchrist. Just a question, neither of the mods appear playable on the mod center and I can't go to the steam page of the CRMxWIF steam page from the gaame. Is this a known issue? Is it on my part? Is there a way to fix it?