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I have actually tried that, but unfortunately when doing so, it changes everything else that has to do with distance in meters as well. I would have to rewrite the mod from scratch so I've decided that I'll leave it as is.
As for the Eryx, this is technically true that it wouldn't have a range of 2100m IRL (in real-life). However, because the game is scaled in such a way that 1m IRL equals 2m in-game, the Eryx only gets 1050m of real-life range. This is still high, but it's not absurd. It would be too much work for me to manually change/balance the ranges of individual weapon systems. So I've decided that the 2x engagement range increase is the best balance between fun/realism while also being easy for me to maintain.
You would contact the creator shown in this mod page (étouf fement AKA "CHO KING"), in his Discord Server.
@Bop
You can use the mod linked below, but I don't currently have a version with the modern units.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3480872833
• Increased LOS Tool render distance (8km)
• Unit labels no longer fade away when zoomed in. Makes managing units and targeting enemies easier on maps with realistic terrain/heightmaps
This is too bad ! ! ! !
This actually checks out completely with a change I've made to their auto-cannons. This was done to balance out the higher rate-of-fire but I'll revisit it and tweak it to a better and more appropriate value