全面战争:战锤3

全面战争:战锤3

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Fully Custom Garrison - 6.3 Update
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标签: mod
文件大小
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更新日期
4.429 MB
2024 年 5 月 19 日 上午 6:24
9 月 21 日 下午 12:49
69 项改动说明 ( 查看 )

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Fully Custom Garrison - 6.3 Update

在 BlackJackGear 的 2 个合集中
Mod List Multiplayer
65 件物品
Fully Custom Garrison - Recommended Mods
10 件物品
描述
Report Bugs HERE [bjgmodding.atlassian.net]
Request Compatibility HERE [bjgmodding.atlassian.net]

Features
Custom Garrisons
Fully customize your garrisons by adding exactly the units you want to defend your settlements.
Also allows you to take your units out of the garrison again or disband them.
This does not work for standard garrison units added by buildings, those cant be interacted with.

Settlement Recruitment
No general needed anymore, recruit your units directly into the settlement garrison.

Garrison Generation
No more boring default garrisons, with greatly adjustable garrison generation settlement armies will be much more varied.
Including modded units in garrisons, if the compatibility submod is used.
The AI uses this feature by default, but should you not want to manage your garrisons, it can be enabled for the player as well.

Garrison Upkeep
This feature is currently in BETA and can be enabled in the mct settings.
Settlements provide upkeep free slots for a number of units, any additional units will cost regular upkeep.
For detailed information see the feature guide here.

Default Hero
Every settlement gets a hero randomly selected from the factions available generic heroes.
These heroes can be changed and have skills and spells if this mod is used as well.

Multiplayer Support
The mod needs a utility mod to be playable in multiplayer and can be used on any map, including the multiplayer only mini campaigns.
Multiplayer Sync

MCT Adjustable
A wide range of MCT options are available to adjust garrison strength, build speed, composition and more.
See the guide here for more info.

Mod Support
A collection of compatibility patches with support for mod added units is available here.
Should the mod you wish to play with not be included, please write a compatibility request in the compatibility discussion, or in the submods comments.

Mods that need compatibility patches:
!ONLY IN MULTIPLAYER!: MCT - Patch here


Images
The beautiful settlement skins are from OvN Lost World go get it!
The southlands units are from Cataph's Southern Realms (TEB)
The albion units are from OvN Lost Factions: Albion
The araby units are from OvN Lost Factions: Araby
Campaign lighting and effects Campaign Weather Overhaul
Campaign map improvements Dynamic World
Camera Mod Screenshot Campaign Camera

If you don't want me to display screenshots with your work in them, I will remove them!


How to use
Adding units to a garrison is as easy as selecting them while your army is inside a settlement and clicking the new button below the disband button.

Taking units out of the settlement is done the same way, by selecting the units in the garrison view of the settlement.

Units can be recruited directly in the settlement via a new button located beside the hero recruit button.
Available recruitment slots depend on the settlement level.
Where possible effects that increase unit rank and reduce recruitment cost are taken into account.
A character in the settlement should give their unit rank and recruit cost bonuses to settlement recruitable units as well.
Since effects are a pain in this context its not perfect!


Planned Features
These are planned features that will be added in some form, roughly in order of priority.

  • Compatibility between garrison units and unit caps - planned for ~Q3
  • Adding additional heroes to the garrison - planned for ~Q4
  • Unlimited garrison / army size - would you be interested in that?
  • Compatibility with Warband Upgrade feature for garrison units?

I am undecided on the ones with ?, let me know if you would be interested in something like that.


Compatibility
The mod is generally compatible with most others, exept if they modify specific parts of the settlement ui.
Mods that add factions or units will not be able to utilize them for custom garrisons unless included in the compatibility submod.
Apart from that most things work fine, including mods like SFO and The Old World series.

MCT is listed as a requirement but not absolutely needed, it is heavily recommended but you can play without it.

Recommended Mods
Compatibility Submod
List of mods included in compatibility submod

If you have a request for mod compatibility let me know in the relevant thread.


My Mods:


For Modders
Since maintaining the submod is a pain, I scripted the whole process, if you want me to include compatibility for your mod, write me a message.
If you really want to know how to set up compatibility for yourself, see this guide.
The unit to faction association is done via units_to_groupings_military_permissions_tables so you mod needs to have that table.


Thanks
Many thanks to the people over at Da Modding Den for the tools and help they provide!
Without them none of this would have been possible!

Report Bugs HERE [bjgmodding.atlassian.net]
Request Compatibility HERE [bjgmodding.atlassian.net]
热门讨论 查看全部(6)
114
9 月 14 日 下午 2:08
置顶: Mod Compat
BlackJackGear
47
10 月 4 日 上午 10:17
Bugs
BlackJackGear
11
1 月 4 日 上午 5:13
Balance
BlackJackGear
391 条留言
o易云山o 10 月 15 日 下午 7:19 
GRAND CATHAY,Nongchang Basin Cannot select garrison
Ghostgg10 10 月 14 日 上午 10:18 
sometimes while loading a save i get like this https://ibb.co/dw8JKkyk and next turn all customised garrison units vanish
o易云山o 10 月 10 日 下午 10:33 
There is a city in Zhendan that cannot station troops.The three checkpoints in Changyuan still have stationed troops.
BlackJackGear  [作者] 10 月 10 日 上午 10:23 
I will try to find some improvements, but sadly modding can only do so much, at some point we would need CA to improve the current garrison system.
Fog 10 月 10 日 上午 9:16 
Yeah something is extremely wrong here with load times. Starting a new campaign with this active with default settings causes a jump from 37 seconds to around a full 3 minute load time. That's for any map load as mentioned below so exiting a battle or save load. I have a very high end system. I would assume it's an interaction between some other mod(s) that I have. I'm not sure the best way to share my modlist in comments though.
BlackJackGear  [作者] 10 月 5 日 下午 10:07 
It is a lot more noticeble on lower end system, which would struggle with load times already
toughNOOB 10 月 5 日 下午 4:07 
TLDR; I have noticed no change in loading times on my end.

Ryzen 5800x3D user with standard SATA SSD.

Also using Abilities and Spells and No Default Garrison. I have many mods installed, mostly SFO, Mixu, all FSFranger battle maps, UI stuff, and cosmetic stuff like custom looks for lords and beautiful female lords and heroes.
BlackJackGear  [作者] 10 月 4 日 下午 11:26 
What he said about load times, I hope to dind a way to improve them at some point.
Секатор 10 月 4 日 上午 10:17 
❗❗❗❗❗!!!EVERYONE SHOULD READ THIS BEFORE INSTALLING THIS MOD!!!❗❗❗❗❗


This mod somehow negatively affects the campaign map loading time. Standalone, it just slightly increases it with some freezes. But with many other mods installed it essentially doubles the loading time. I strongly recommend that you inform people about this possibility in the description, thank you.


❗❗❗❗❗!!!EVERYONE SHOULD READ THIS BEFORE INSTALLING THIS MOD!!!❗❗❗❗❗