全面战争:战锤3

全面战争:战锤3

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Mod Configuration Tool - v0.9 Beta
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overhaul
标签: mod
文件大小
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更新日期
3.848 MB
2023 年 2 月 3 日 下午 2:12
12 月 6 日 上午 10:44
25 项改动说明 ( 查看 )

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Mod Configuration Tool - v0.9 Beta

描述
USE IN MULTIPLAYER AT YOUR OWN RISK. Solutions have been researched for years. There are a few promising ones I will be testing shortly, but until they're in - consider MCT MP as "thar be dragons" territory.



The Mod Configuration Tool is a user interface, and a rich backend system, which enables modders to create settings for their mods, which can be edited within the Mod Configuration Tool. In short, if a mod you use doesn't use this, you don't really need it. That said, I'd love to have you!


All you have to do is click the button at the top left corner that now exists, and edit the variables within that panel that opens up. All of the currently enabled "MCT Mods" - that is, mods that have hooked up into MCT - will be listed on the left. Click through them and edit the settings to change up your experience!

How It Works

What MCT does:
- Creates and populates the settings menu.
- Handles the setting, saving, and loading of individual settings.
- Exposes an "API", an "Application Programming Interface", for modders to interact with the MCT systems. This is how modders get their setting groups and individual settings linked into the settings menu, and it's how they can query the current user's setting value.

What MCT DOES NOT do:
- MCT does not handle ANY of the impacts after a setting has been set.

You can think of MCT like a courier, a settings delivery system:
- MCT takes the input of a modder who says "Hey, I want a setting called 'This Setting Does Nothing', and I want it to be a checkbox, so it can be either true or false."
- MCT then drives that setting over to the user, and hands the checkbox over. MCT patiently waits for the user to change the setting, if they do at all.
- Once the user changes the setting, MCT drives on back to the modder and says, "Hey boss, got your value here." It is entirely up to the modder's code, at that point, to handle the response.


This upload I'm considering a "beta" release. For all intents and purposes, it's functional, but there are three major things I have to sort out for the next release, in no particular order:

- Profiles are not implemented in this version. Due to some major backend rewrites for how settings are stored, they became a bit of a hot topic at Groovy HQ, so at the moment they're just disabled. The full release of v0.9, or barring that, v1.0, will reintroduce Profiles, back and better than ever.
- The View system is unincorporated. Moving forward, there is a system I'd like to implement which will allow the MCT panel to undergo various 'views'. Settings exist in a few different states, multiplayer has a client/host paradigm, and profiles will need some good user interface for read/writing.
- Extra goodies for modders. Immediate builds are patch notes, popup-style options, the ability to force a save reload, and extra support to find issues in their scripts.



Fully compatible with anything on the Workshop!

Known Issues

- Multiplayer has been acting increasingly erratic through the years. At the moment, "thar be dragons", unfortunately.

Reporting Issues

If you're having trouble as a user, ask yourself if the problem is with the end result of the setting or if the problem is with the delivery system itself. If it's the former, the issue is likely caused by the mod in question. If it's the latter, the issue is far more likely to be MCT.

After deducing that it may in fact be MCT, I need just three things from you.
1) A clear, detailed, and hopefully concise description of the problem at hand.
2) Any relevant information you're hiding: mod list, when the problem started, reproduction steps.
3) Data: You can provide me with some logs, and it'll go a long way. In the WH3/ folder, you can, IMMEDIATELY AFTER HITTING THE ISSUE, send me the latest "script_log_xxx" file, and the latest "groovy_log.txt" file.
4) A smile and a can-do attitude.

You can submit those as an "Issue" in the GitHub Repo for this mod, or in my Discord channel below. I'll look through comments here, but honestly, it's like finding a needle in a haystack.


An old (and mostly invalid) manual can be found here[chadvandy.github.io]. Do not trust the documentation. Better primary sources are the MCT source code and MCT mods. I will surely update the documentation one of these years.

If you'd like to include a banner for your mod saying it's MCT enabled, use the following in your mod description!

[url=https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2927955021][img]https://i.imgur.com/1Vglg7c.png[/img][/url]

[github.com]
[discord.gg]
[tw-modding.com]
[www.patreon.com]
热门讨论 查看全部(5)
1
9 月 9 日 上午 9:11
Config Menu Not appearing.
Suffering
3
2024 年 1 月 13 日 下午 10:10
Multiplayer settings
Abdo755
2
2023 年 2 月 5 日 上午 8:10
Getting this
FullAutoAttack
982 条留言
无道Noway 19 小时以前 
请问中文翻译在哪里订阅
Blackburn Roc 12 月 8 日 上午 4:29 
Sry, I was meant to reply to Campaign Configuration, my bad
Groove Wizard  [作者] 12 月 7 日 下午 6:30 
MCT doesn't have anything to do with factions starting at maximum level
Blackburn Roc 12 月 7 日 下午 6:20 
The mod was working for me yesterday in 7.0, but after the new hotfix, the game crashes at end turn. I have set everyone start at maximum level using the mod, and specifically, the game always crashes when AI Bretonnia faction suppose to take action, so it might have something to do with knight vows when I forces everyone start maximum level?
Groove Wizard  [作者] 12 月 6 日 下午 2:34 
Still consider it "there be dragons", I'll make a bigger deal if I have a synchronization fix that I'm actually confident about. But I did fix a major error in synchronization
Fliptop 12 月 6 日 下午 12:44 
Groove Wizard, I see the latest update is about multiplayer sync, do that mean we might finally be able to use mct in MP
西极监兵 12 月 6 日 上午 11:36 
Thank you!
Kabalite 12 月 6 日 上午 6:37 
Thank you for the update!
Virall 12 月 6 日 上午 6:32 
Thanks, Groove, for your work! We appreciate it! Thank you so much!

P.S. You're one of my favorite modders :P
Groove Wizard  [作者] 12 月 6 日 上午 6:06 
MCT did not need any actual content updates to function for 7.0, but I pushed the update button so the popup will go away. Please try out some debugging techniques on y'all's end, any problems with the mod not appearing in the game aren't happening on my end