全面战争:战锤3

全面战争:战锤3

67 个评价
Recruit Rework
4
3
   
奖励
收藏
已收藏
取消收藏
标签: mod
文件大小
发表于
更新日期
605.360 KB
6 月 29 日 上午 3:48
9 月 20 日 上午 11:52
28 项改动说明 ( 查看 )

订阅以下载
Recruit Rework

在 BlackJackGear 的 2 个合集中
Mod List Multiplayer
65 件物品
Fully Custom Garrison - Recommended Mods
10 件物品
描述
Report Bugs HERE [bjgmodding.atlassian.net]
Request Compatibility HERE [bjgmodding.atlassian.net]

Overview
This mod overhauls the recruitment and replenishment system for the player.
Instead of allowing unlimited recruitment as soon as a unit becomes available, this mod introduces a custom unit pool mechanic for each of the player's provinces and hordes.

All the mod features are player only, they do NOT affect the ai.


Features
Custom Unit Pools
Each province and horde has its own unit pool, based on the units available for recruitment.
The number of units you can recruit is limited by this pool, and the pool replenishes over time based on unit tier and the number of buildings it can be recruited from.
The pool maximum and replenishment amount are adjustable via mct.

Retrain Mechanic
All units except single entities (lords, heroes, monsters...) have default replenishment disabled, instead they have to be “retrained” to restore their health.
Retraining consumes points from the unit pool(s) available to the army, based on the health the unit is missing.
By default this is done automatically, but can be disabled to allow manual retraining.

RoRs and other...
Units that are not recruitable via buildings like RoRs, mercenaries and allied units can not be retrained and are intended as "consumables".
They can be used for as long as they last, but will have to be replaced or newly recruited at some point as the only way to replenish them is after battle replenishment.

Game Start
Since the mod increases the difficulty, some adjustments are made on game start and during the game.
All settlements that are faction and province capitals or in a single region province are upgraded to tier IV.
The player gains two random buildings and their buildings are upgraded by one level, this gives a better unit pool variety to start out.
Each unit in the starting pool has a chance to be recruitable at game start.
Players also get additional local recruitment slots and recruitment cost reduction to compensate for losing global recruitment.
All these can be adjusted via mct.

Garrisons
Under the new replenishment system garrison units would not replenish their health, to solve this issue they regain a flat 20% every turn by default.
If automatic retraining is enabled garrisons will also be retrained.
The garrison replenishment is adjustable via mct.
If you have my Fully Custom Garrisons mod enabled, only default garrison units will replenish this way, all custom units have to be retrained!

Mod Support
Compatible with all mods adding new units.
Should be compatible with most things that don't mess with recruitment and replenishment too much.
If there is a conflict with another mods feature, check my mct settings if you can disable it.
Let me know here if you find something that does not work.

MCT Adjustable
A wide range of MCT options are available to adjust unit pools, retraining, replenishment and more.
See the mct guide here for more info.

Multiplayer Support
To play this mod in multiplayer, you need Multiplayer Sync , this utility mod makes it fully multiplayer compatible.


Images
The beautiful settlement skins are from OvN Lost World go get it!
The southlands units are from Cataph's Southern Realms (TEB)
The albion units are from OvN Lost Factions: Albion
The araby units are from OvN Lost Factions: Araby
Campaign lighting and effects Campaign Weather Overhaul
Campaign map improvements Dynamic World
Camera Mod Screenshot Campaign Camera

If you don't want me to display screenshots with your work in them, I will remove them!


My Mods:


Thanks
Many thanks to the people over at Da Modding Den for the tools and help they provide!
Without them none of this would have been possible!

Report Bugs HERE [bjgmodding.atlassian.net]
Request Compatibility HERE [bjgmodding.atlassian.net]
热门讨论 查看全部(3)
13
9 月 9 日 上午 10:15
Mod Compatibility
BlackJackGear
11
9 月 16 日 上午 4:44
Bugs
BlackJackGear
0
6 月 29 日 上午 3:49
MCT Options Guide
BlackJackGear
83 条留言
BlackJackGear  [作者] 10 月 12 日 上午 8:39 
Ill say it again, I have no plans to do that.
If you want such a feature, you are welcome to take my mod and change it accordingly, I have no issues with that.
ruvirus 10 月 12 日 上午 8:29 
That's why I suggested separating the mod into a recruitment system and a unit recovery system.
ruvirus 10 月 12 日 上午 8:27 
The mod would be perfect if it included global recruitment. The ability to disable the very strange unit recovery system is a big plus.
BlackJackGear  [作者] 10 月 12 日 上午 8:05 
I have no plans to allow global recruitment.
ruvirus 10 月 12 日 上午 7:46 
Yes, I know. But global recruitment does not appear.
BlackJackGear  [作者] 10 月 12 日 上午 6:48 
You can disable all the recovery stuff in mct
ruvirus 10 月 12 日 上午 6:14 
Why, you managed to create the best recruitment system in Warhammer. It's really cool. It deserves a separate mod. + return global recruitment.

But everything else - maybe it should be moved to a separate mod? The recovery system is very much a matter of taste.
BlackJackGear  [作者] 10 月 12 日 上午 5:16 
There is no option to reenable global recruitment, it does not work with the mod at all.
ruvirus 10 月 12 日 上午 5:04 
I didn't even know it was possible to do this from the main menu. Thank you. How can I return global recruitment?
BlackJackGear  [作者] 10 月 11 日 上午 9:35 
did you disable it in the main menu?