全面战争:战锤3

全面战争:战锤3

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MP Sync - MCT - Compatibility Patch
   
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6 月 3 日 上午 11:13
9 月 3 日 上午 8:51
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MP Sync - MCT - Compatibility Patch

在 BlackJackGear 的 2 个合集中
Mod List Multiplayer
65 件物品
Fully Custom Garrison - Recommended Mods
10 件物品
描述
How to Multiplayer
This is a small guide on how to get into a multiplayer match, it is tailored to my MP Sync mod, but some points apply more universally.

1. Getting Started
First point is not to use the vanilla launcher, use a mod manager like this one instead.
Why?
Saving presets takes managing mods between sessions from impossible to easily done.
Additional info about each mod is shown, making it easier to spot potential troublemakers, more on that below.
Should you use mods in data for multiplayer (god forbid) this mod manager will show them in red and allow enabling / disabling them without having to move the mod file around.
Provides additional functionality that is very very handy for multiplayer, such as mod list sharing, on demand steam collection creation for used mods and force updating mods.
Going forward the guide assumes that you use this mod manager.

!All players need to use the mod manager, if only some use it you will get version mismatches when trying to join games in mp!

2. Mod Manager
Before starting the game, make absolutely sure that everyone has the same mods.
If you have the correct mods selected, that you want to use, do the following.
1. Press the "Other Options" button and scroll down to "Share Mods" section.
2. Press the "Share Mod List" button and select "Export to Clipboard".
3. Send the list to the other players.
4. On the side of the other players, make sure that you have NO mods selected.
5. Follow the same steps to get to the "Share Mod List" screen. ("Other Options" -> "Share Mods" -> "Share Mod List")
6. Paste the list you received into the import window and press "Import"

That should set you up with the same list reliably.
If you are still worried about mismatch or want to do it manually this is the way:
1. Go to "Other Options", scroll down to "Share Mods" and select the "Copy Mod List" button.
2. Now send the copied mod list to the other players and they can compare the names manually.

Finally make sure that the "For Modders" options in "Other Options" are the same for everyone.

3. Version Mismatch
If you did all of the above already but still get version mismatch warning when trying to join the lobby, you can do the following.

Steam is sometimes slow to update mods, if a mod was recently updated you can end up with different versions for different people.
Setting the "Automatic Updates" Steam settings of the game to "Immediately download updates" can help with this, apart from that do this:
1. Sort mods in the mod manager by last updated.
2. If a mod was updated in the last few days right click it and select "Force Download" to get it updated.
3. Do this for every mod updated recently. If you are using only small mods or have quick internet you can just use the "Force Re-Download" button in "Other Options"
3. Sort mods correctly again by sorting by "Order" or "Enabled"

If after that you still get the version mismatch warning, validate game files in Steam.
That has helped with my multiplayer games before.

4. MCT
At this point you should have resolved all the mismatch issues and be in a multiplayer lobby.
This part applies only for starting a new game, for ongoing games the used settings are stored in the save file.
Now everyone in the lobby needs to open their MCT settings and carefully compare them.
They have to be identical for everyone, MCT has a sync that keeps them the same, BUT only after the game started / finished loading, everything before that will use local settings.
With that you should be able to get a modded multiplayer game going.
10 条留言
HereticHub 8 月 31 日 上午 12:05 
Thank you; your guide will be better than me trying to explain it.
BlackJackGear  [作者] 8 月 30 日 下午 11:45 
I added a multiplayer guide here and on he main mod.
HereticHub 8 月 30 日 下午 10:53 
It is my fault, I had fiddled around in the MCT and the other guys didn't know about my changes, I misunderstood the sync. Thanks for your help!
BlackJackGear  [作者] 8 月 30 日 下午 10:47 
I will probably write a little guide in the description
BlackJackGear  [作者] 8 月 30 日 下午 10:47 
If one player has long load times, the queue will pile up for the others, its something I am still trying to address
1. Do you use this just for mct or also some of my mods?
2. I updated the main sync mod yesterday, are you sure that everyone is on the new version
Steam likes to delay updating mods.
3. All mct settings have to be the same, they are synced by the base mct mod, BUT only after the game has started / finished loading.
So anything that happens beforehand uses local settings and will cause issues, especially on new game start.
HereticHub 8 月 30 日 下午 10:36 
One guy couldn't even make it into a match, the other guy would disconnect mid end turn or before the next few. Do we all need our MCT settings the same or will this mod sync them? Troubleshooting why it happening, we are all pretty new to mods.
BlackJackGear  [作者] 8 月 30 日 下午 10:29 
No def not, do you have someone with super long load times?
HereticHub 8 月 30 日 下午 7:07 
Is 5000+ items in waiting normal? Even when we wait it out sometimes it still won't let the turn end.
BlackJackGear  [作者] 7 月 6 日 下午 12:34 
It does for me, the usual stuff still applys, keep the options in sync...
Louie04k 7 月 6 日 上午 11:05 
this makes mct work in MP?