Garry's Mod

Garry's Mod

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Half-Life 2 HRCS
   
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描述
All the campaign maps from Half-Life 2, remastered under the HRCS formula. If you feel that the lighting is too bright, then please try the maps out in LDR mode, that will match the color and mood of original Half-Life 2.
项目 (28)
HRCS Common Assets
创建者: legoj15
Collection of assets used between some HRCS maps. Includes cut sound effects, improved models, and even some new ones....
[HRCS] HL2 Train Station (d1_trainstation_01)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows T...
[HRCS] HL2 Train Station Plaza (d1_trainstation_02)
创建者: legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Apartment Complex (d1_trainstation_03)
创建者: legoj15
Please note that there should be 3 screenshots per scene, one for HL2, HL2 Update, and for this HRCS addon respectively. If you only see 2 or less, it means they were deleted on the backend for whatever reason. High Resolution Cubemaps & Shadows This is a ...
[HRCS] HL2 Apartment Rooftops (d1_trainstation_04)
创建者: legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Kleiner's Lab (d1_trainstation_05)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows T...
[HRCS] HL2 Train Station Escape (d1_trainstation_06)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows T...
[HRCS] HL2 Canals Entrance (d1_canals_01)
创建者: legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Canals Underpass (d1_canals_01a)
创建者: legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Please note that this map makes use of some assets from Half-Life 2: Episode 2. To make sure ...
[HRCS] HL2 Canals Spillway (d1_canals_02)
创建者: legoj15
Please note that there should be 3 screenshots per scene, one for HL2, HL2 Update, and for this HRCS addon respectively. If you only see 2 or less, it means they were deleted on the backend for whatever reason. High Resolution Cubemaps & Shadows This is a ...
[HRCS] HL2 Canals Manhack Tunnels (d1_canals_03)
创建者: legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Canals Shantytown (d1_canals_05)
创建者: legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Water Hazard Beginning (d1_canals_06)
创建者: legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Canals Cop Substation (d1_canals_07)
创建者: legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Canals Cop Fortification (d1_canals_08)
创建者: legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Canals Toxic Pipe Chase (d1_canals_09)
创建者: legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Canals Industrial Area Chase (d1_canals_10)
创建者: legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Canals Rebel Hideout (d1_canals_11)
创建者: legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Canals APC Battle (d1_canals_12)
创建者: legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Canal Sunset (d1_canals_13)
创建者: legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. The de-facto map where I showcase the maximum extent of the Source Engine's static lighting s...
[HRCS] HL2 Black Mesa East Interior (d1_eli_01)
创建者: legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I push the Source Engine to its limits using GMod's 64bit tools. Features 2...
[HRCS] Black Mesa East Scrapyard (d1_eli_02)
创建者: legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Ravenholm Town Entrance (d1_town_01)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows T...
[HRCS] HL2 Ravenholm Town 2 (d1_town_01a)
创建者: legoj15
High Resolution Cubemaps & Shadows Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the ...
[HRCS] HL2 Ravenholm Town Center (d1_town_02)
创建者: legoj15
High Resolution Cubemaps & Shadows Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the ...
[HRCS] HL2 Ravenholm Church Graveyard (d1_town_02a)
创建者: legoj15
High Resolution Cubemaps & Shadows Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the ...
[HRCS] HL2 Ravenholm Appendix (d1_town_03)
创建者: legoj15
High Resolution Cubemaps & Shadows Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the ...
[HRCS] HL2 Ravenholm Mines (d1_town_04)
创建者: legoj15
High Resolution Cubemaps & Shadows Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the ...
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High Resolution Cubemaps & Shadows Maps
46 件物品