Garry's Mod

Garry's Mod

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[HRCS] HL2 Train Station Escape (d1_trainstation_06)
   
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素材类型: 插件
插件类型: 地图
插件标签: 风景, 写实
文件大小
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更新日期
504.299 MB
2021 年 5 月 1 日 下午 5:39
2024 年 3 月 22 日 下午 9:00
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[HRCS] HL2 Train Station Escape (d1_trainstation_06)

在 legoj15 的 1 个合集中
Half-Life 2 HRCS
28 件物品
描述
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively.

High Resolution Cubemaps & Shadows

This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this.

Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the compile tools throwing errors due to to many vertices or faces being to complex for lightmaps.

Compiled for LDR & HDR and retains full functionality as long as you have Half-Life 2 purchased & installed on Steam, and mounted in Garry's Mod.

Going backwards out of the apartment building will take you to d1_trainstation_05_hrcs if you are subscribed to it. Completing the level as you would in Half-Life 2 will take you to map d1_canals_01_hrcs if you are subscribed to it.

Map name is d1_trainstation_06_hrcs, and can be found in the "Half-Life 2" map section.

Misc info/trivia:
  • Features entities originally hidden by Valve mappers
  • I did not know this map was a revisit of the first train station map until editing it in hammer, and I have played Half-Life 2 many times.
  • This map is not from a decompile.

If you don't have Half-Life 2 mounted, it's possible that scripted sequences will not play, or may be bugged.
7 条留言
Tromingus 2021 年 5 月 5 日 下午 7:44 
Pleas don't stop making these. I love how your the only person that gose this far for this long to restore half-life 2 maps, thank you
legoj15  [作者] 2021 年 5 月 2 日 上午 9:15 
If the compile tools are flat out crashing (not giving an error), it's possible, but not at all guaranteed, that they could resolve the issue, but if they're outputting errors like "Too many vertexes (>=65535)" or "Cannot calc convert triangle", then there's an issue with your brush geometry.
Penkeh.mdl 2021 年 5 月 2 日 上午 9:02 
Is there like by any chance that the 64 bit versions has like you know, i have a large map that i cannot compile anymore because its too much for the compiler itself, is there a chance that the 64 bit version can compile it?
legoj15  [作者] 2021 年 5 月 2 日 上午 9:00 
Yes. I also feel like the 64 bit versions are compile a bit faster, but I haven't done any experiments to confirm that.
Penkeh.mdl 2021 年 5 月 2 日 上午 8:45 
So hammer configured with the 64bit version of vbsp, vvis and vrad makes such renderings possible?
legoj15  [作者] 2021 年 5 月 2 日 上午 8:39 
One of the reasons the compile tools die is because they run out of memory (VRAD specifically, all the maps I compile go over the 4GB of RAM max of 32bit hardware and software)
Garry's Mod has an experimental 64bit branch that also replaces Awesomium with Chromium (and I'm pretty sure It's compatible with non-64bit servers)
I switched to that branch of GMod and configured Hammer to use the VBSP, VVIS, and VRAD inside the bin/win64 folder, instead of just the bin folder (since that's were the regular 32bit programs are)
Hammer is only 32bit, while a 64bit version would be nice, I don't think there's any benefit to having it be 64bit (and it hasn't really hindered me so far)
Penkeh.mdl 2021 年 5 月 2 日 上午 1:13 
Just, how did you made such high quality shadows without the compiler dying the first seconds into the compile of the map