Garry's Mod

Garry's Mod

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[HRCS] HL2 Canals Rebel Hideout (d1_canals_11)
   
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素材类型: 插件
插件类型: 地图
插件标签: 风景, 写实
文件大小
发表于
更新日期
710.320 MB
2021 年 8 月 1 日 上午 9:59
2024 年 6 月 1 日 下午 9:11
2 项改动说明 ( 查看 )

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[HRCS] HL2 Canals Rebel Hideout (d1_canals_11)

在 legoj15 的 1 个合集中
Half-Life 2 HRCS
28 件物品
描述
High Resolution Cubemaps & Shadows

This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this.

Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the compile tools throwing errors due to to many vertices or faces being to complex for lightmaps.

Compiled for LDR & HDR and retains full functionality as long as you have Half-Life 2 purchased & installed on Steam, and mounted in Garry's Mod. Also includes a navmesh.

Progressing backwards upon spawning in will take you to map d1_canals_10_hrcs if you are subscribed to it. Completing the level as you would in Half-Life 2 will take you to map d1_canals_12_hrcs if you are subscribed to it.

Map name is d1_canals_11_hrcs, and can be found in the "Half-Life 2" map section.

Misc info/trivia:
  • I have unhidden some geometry that was hidden probably sometime around late 2003/early 2004
  • Entities (npcs, props, etc) that were hidden for performance reasons have now been unhidden, and all objects that can gib will gib now
  • The skybox has been opened up a bit
  • This map is not from a decompile.

If you don't have Half-Life 2 mounted, it's possible that scripted sequences will not play, or may be bugged.
2 条留言
frank 2022 年 7 月 8 日 上午 11:50 
Do you have Half life 2 Tee Jay
Tee Jay 2021 年 8 月 17 日 上午 3:37 
game crashes