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Being tall and small it is a bit tippy and this helps keep you from over steering.
Generators increased
Now using my Mk 3 Gyro stabilizer which uses the reverse gear setting rather than linear speed (which turns out is always positive never negative)
= Reorganized cockpit ergonomics to put map on the right side which is more consistent with my other designs and my own right handed instincts
= Two narrow angled windows worked in for slightly better forward side view for docking
= forward large boxes reorganized with a cable for the anchor and a second empty for holding docking ropes
Based on play in a new campaign found/did tweaks such as:
= Side rails now have a gap for getting on/off docks easier
= Red/green side nav lights moved to high rear of pilot house as they tended to be lost in moderate waves
= heater for pilot house missing electricity fixed
= side rope anchors moved to match with new side gates
Given its growing popularity I've given the Perch an update based on a growing experience with the game:
= Working anchors, an appearance style on the bow ready for use and a practical thin stored in the back of engineering. Works at the now bow winch and the large stern winch
= Steering markers for side rails to assist in lining up with docks
= Helm limit by speed to reduce heavy rolls at speed
= Damage control board light blocks now labelled to type of warning
= Stern connectors for docking support craft like my Seal fuel rafts for more endurance