Sid Meier's Civilization V

Sid Meier's Civilization V

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MasterTouan's CIV5 MP Mods
   
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描述
A list of WORKING mods for Civilization V games in multiplayer.
It mostly focuses on bringing new contents, options and actions.

To be used with:
- community patch from:
https://forums.civfanatics.com/threads/community-patch-how-to-install.528034/
- multiplayer mod manager from:
http://civ5.jaiiderherr.de
项目 (54)
SMAN's Privy Council - The Monarchs
创建者: S-Man
"The most radical revolutionary will become a conservative the day after the revolution…" -- Hannah Arendt "After the Revolution" (AtR) adds a new level of capability to the game – allowing for a more tailored gaming experience, based on player's given pla...
City State Bonus Rebalance
创建者: engineer gaming
Nerfs Cultural CS very slightly, nerfs Mercantile CS in earlier Eras and buffs it in later Eras, buffs Militaristic CS slightly, buffs Maritime and Religious CS significantly. In the unmodded game, these are the bonuses: Cultural: At Friends level, +3 Cult...
Global Relations
创建者: Aristos
UPDATED!!! Now compatible across the board, from Vanilla to G&K to BNW!!! If you feel that InfoAddict, robk's masterpiece, gives too much information, this is for you. Global Relations is entirely based on robk's Infoaddict, but only shows the information ...
Extra Victory Conditions
创建者: Stephen
You have dominated the world through culture, technology, diplomacy, and military might. Now dominate it through religious influence and economic power. This mod adds two victory conditions to the game, each of which has three requirements that must be met...
Religion - Early Piety
创建者: BlouBlou
This mod makes the 'Piety' branch in 'Policies' available at start along with 'Tradition', 'Liberty' and 'Honor', enabling you to choose the religious path earlier and make use of that shrines reduced construction cost. Features: Adds the 'Piety' branch to...
Religion - Beliefs Expansion Pack
创建者: BlouBlou
This mod largely expands the pantheon/beliefs choice for more customization when founding your religion. It adds roughly 90 new Beliefs, completly overhauling (but including) vanilla beliefs. Features: Add approx. 90 beliefs, These beliefs are mostly an ex...
Religion - Improved Customization
创建者: BlouBlou
This mod allow any civilization to choose a bonus belief to give you more choices when you found a new Religion. (Just like the Byzantine). Accordingly, Byzantine civilization's trait has been changed. Features: Unlock the reserved beliefs slot when foundi...
Gibraltar and Reef Optimizations
创建者: Barrowulf
Optimizes and fixes the Lua code used to find suitable locations for these natural wonders, which both require special methods. - Prevents the Rock of Gibraltar from spawning on small islands; especially single-tile ones which may render it unworkable! (sp...
Krakatoa Fix
创建者: Barrowulf
This mod fixes the placement requirements of Krakatoa to increase its chances of being a workable tile. This one has bugged me for a while. In the default game, Krakatoa usually spawns out in the middle of the vast ocean and wastes a good natural wonder sl...
Natural Wonders Fix
创建者: TofuSojo
My version of Barathor's great Natural Wonder Yields Mod - Mythic Wonders Included. I added the three BNW natural wonders to it; set the Fountain of Youth and El Dorado to be just as common as the others; renamed them normal names, so they aren't "mythic" ...
Isabella Tweak
创建者: Barrowulf
Seven Cities of Gold: First finder gold bonus removed. Now, all discoveries reward 200 bonus gold. Text updated to suit change and also to provide a little more clarity over the default text phrasing. Isabella: Recon flavor increased to 8 instead of 6 (oth...
Indonesia Improved
创建者: Keukotis
Indonesia's bonuses are too based on luck and don't have enough potential reward. This helps to fix that. Spice Islanders now gives 2 copies of 4 luxuries instead of 3. The new unique luxury is Turmeric. It also no longer cares where you place cities, whic...
Resource - Mint Includes Copper
创建者: BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Resource - Granary Includes Bison
创建者: BlouBlou
This mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'. Features: Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource. Fix th...
Coasts and Rivers Yield Gold Again
创建者: TofuSojo
Coasts and Rivers yield 1 gold again, which the BNW expansion removed. I always liked how this represented small scale local trade. Yes you can make lots of gold later on with the trade system, etc, but they didn't add a replacement for gold generation in ...
Banana Plantation Buff
创建者: engineer gaming
Makes Banana Plantations give 2 more Production than in the unmodded game, or 1 more if the terrain below the Jungle is non-Hill Grassland (but do note that Grassland below Jungle is rare). Previously, Banana Plantations gave +2 Food and -1 Production to B...
Bananas are Luxuries
创建者: mikeburnfire
Bananas are now Luxuries. Re-enact the Banana Wars and stage coups to get access to those sweet, sweet plantains. A veteran player will tell you that you shouldn't improve Banana tiles because you lose the +2 Science from Jungles. This should make that dec...
Terrain - Poor Tiles Tweak
创建者: BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
Terrain - Terrace Farm Extension
创建者: BlouBlou
This mod extend the ability to build the improvement : Terrace Farm, to every civilization. Accordingly, A Unique building has been added to Inca civilization: The Stone Temple, wich replaces the Temple. Features: Make the 'Terrace Farm' improvement availa...
Terrain - Brazilwood Camp Extension
创建者: BlouBlou
This mod extends the ability to build the improvement : Brazilwood Camp, to every civilization. Accordingly, a unique building has been added to Brazil civilization: the 'Jesuit Church', wich replaces the Garden. Heres some infos: 'Tomé de Sousa, first Gov...
Terrain - Moai Extension
创建者: BlouBlou
This mod extend the ability to build the improvement : Moai, to every civilization. Accordingly, a unique building has been added to Polynesia civilization: ' The Marae ', wich replaces the Temple. Heres some infos: 'A marae is a communal or sacred place t...
Terrain - Motte-and-bailey Fort
创建者: BlouBlou
This mod add the ability to build the improvement : Motte-and-bailey Fort to workers of every civilization, adding another fortification option to the game. Features: Makes The 'Motte-and-bailey Fort' (From the 1066 Scenario by Fireaxis) available to worke...
Terrain - Polder Extension
创建者: BlouBlou
This mod extend the ability to build the improvement : Polder, to every civilization. Accordingly, A Unique building has been added to Netherland civilization: The 'Polder Mill' wich replaces the Windmill. Features: Make the 'Polder' improvement available ...
Terrain - Kasbah Extension
创建者: BlouBlou
This mod extend the ability to build the improvement : Kasbah, to every civilization. Accordingly, a unique building has been added to Morocco civilization: 'The Riad', wich replaces the Garden. Heres some infos: 'A Riad is a traditional Moroccan house wit...
Forts and Kasbahs Can't Be Adjacent
创建者: TofuSojo
Though I love the improvement itself, in my opinion, the fact that Morocco's unique improvement, the Kasbah, can be built adjacent to each other looks terrible. Add on to that the facts that since they are forts Morocco is very easy to defend, and it is mo...
Terrain - Feitoria Extension
创建者: BlouBlou
This mod extend the ability to build the improvement : Feitoria, to every civilization. Accordingly, a unique building has been added to Portugal civilization: the 'Reconquista Castle', wich replaces the Castle. Heres some infos: 'During the Portuguese Rec...
Terrain - Chateau Extension
创建者: BlouBlou
This mod extend the ability to build the improvement : Chateau, to every civilization. Accordingly, The Foreign Legion Unique Unit have been returned to the French civilization. Features: Make the 'Chateau' improvement available to workers from any civiliz...
Terrain - Pontoon Bridge
创建者: BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War...
Early Production Fix
创建者: TofuSojo
I believe the Ancient and Classical eras would benefit from a production building. I think it's silly you have wait until the third era for one and that it slows the game down too much. I also fixed problems I perceive with the Stoneworks and Windmill. -Ne...
Better Resource Buildings
创建者: TofuSojo
All bonus and luxury resources should get buffed by a building as the Mint and Lighthouse buff a few of them. Gems is an oddity in that it gave an extra gold without a building. Also, a building for speeding the production of ranged units (like the Stable ...
Renewable Energy
创建者: TofuSojo
This mod is meant to be a more realistic alternative to my Solar Plant Fix mod. -Instead of the Desert restriction, Solar Plant cannot be built on or next to Snow or Tundra tiles This simulates their impracticality near the poles where they would get a lot...
Nuclear Plants Can Meltdown
创建者: TofuSojo
Every turn every Nuclear Plant has a chance that it will have a meltdown, just like in Civ 4. This also makes Solar Plants more desireable. I recommend my Solar Plant Fix mod ( http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=329991093 ) or it's alter...
Buildings - Upgrade System
创建者: BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
Additional Ancient Ruin Rewards
创建者: Tomatekh
This is a minor XML mod which activates several Ancient Ruin (Goody Hut) rewards programmed into the files but disabled in the standard game. It adds: -Makes visible a nearby (invisible) Strategic Resource -Grants your Unit +10 XP -Heals your Unit (Unit mu...
Promotions - Ancient Ruins Choice
创建者: BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Promotions - Expansion Pack
创建者: BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Units - Starting Scout
创建者: BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod fo...
Units - Scout to Explorer
创建者: BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Barbarians - Unlimited Exp
创建者: BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Units - Throwing Axeman
创建者: BlouBlou
This mod unlocks and incorporate a new unit in the classical age, The Throwing Axeman. A new range-unit type that was introduced in Brave New World but is currently reserved for barbarians. Features: Adds a new ranged unit: The Throwing Axeman, to the game...
Atlatlist Mod
创建者: Barrowulf
Atlatlist: Production cost further reduced down to 28 (30% discount) instead of 36 (archers cost 40). - - - - - - - - Now, this unique unit is even more worthwhile and you can take further advantage of its immediate arrival before it quickly becomes too la...
Maori Warrior Mod
创建者: Barrowulf
Note: this mod require the Polynesia DLC. - - - - - - - - Maori Warrior: in addition to its other promotion, this unit gains the promotion which heals 25 hp when it kills an enemy unit (similar to Jaguars). - - - - - - - - I feel that not only is this even...
Berserker Mod
创建者: Barrowulf
Berserker: gains a promotion which gives it +25% combat strength when attacking, but also doesn’t receive defensive terrain bonuses anymore (which means it can't fortify either). - - - - - - - - These additional promotions are to flavorfully represent the ...
Hoplite Mod
创建者: Barrowulf
Hoplite: Gains the Phalanx promotion (+10% when adjacent to a friendly unit) and cost bumped up a bit to 60 instead of 56 (+7%). - - - - - - - - This extra ability makes the unit a little bit more interesting instead of only having a higher combat strength...
African Forest Elephant Fix
创建者: Barrowulf
Fixes the movement rate and attack animation of the African Forest Elephant. Previously, the unit moved at horse speed and looked silly. Also, when attacking, it just stood there and waiting for enemies to come to it. Elephants need to charge and trample! ...
Legion Mod - Alternate
创建者: Barrowulf
Legion: Gains the Testudo promotion (+15% defense against ranged attacks). - - - - - - - - The new promotion is a simple and flavorful representation of Rome’s famous testudo (“tortoise”) formation where each soldier worked together to form a barrier of to...
Samurai Mod
创建者: Barrowulf
::::::::: DESCRIPTION ::::::::: This mod tweaks the abilities of Japan’s Samurai unique unit. It also reflects some of the changes made in the upcoming patch that Firaxis has revealed. I’ve given Samurai a new ability which is similar to the Pictish Warrio...
Hakkapeliitta Mod
创建者: Barrowulf
In the default game, a hakkapeliitta without a great general accompanying it (on the same tile nonetheless) is no different than the normal lancer it replaces. This also hinders the benefits of massing them once they're available like most other unique uni...
Lancers to cavalry
创建者: mikeburnfire
This is a simple mod that changes the upgrade path for Lancers to Cavalry. The original upgrade path to Anti-tank Guns makes these units very underpowered for two whole eras. Q. What does this mod do? A. The only thing this mod changes is the upgrade path ...
Units - Airship and Land Ironclad
创建者: BlouBlou
This mod brings the 'Airship' and the 'Land Ironclad' units from the Smoky Skies scenario by Fireaxis in normal games, without hurting game balance or changing normal gameplay. Features: Adds 2 new units to the industrial Era, 'Airship' and 'Land Ironclad'...
Information Era Ship Fix
创建者: TofuSojo
This mod adds three new ships to the Information Era and rebalances the Modern and Information Era's naval units' required resources, as well as a few other Information Era units'. All affected units' text has been updated. Details of changes below: --New:...
Aquatic Fortress
创建者: mikeburnfire
Allows Great Admirals to be expended to create Aquatic Fortresses. - When performing this action, all nearby tiles are added to your territory. - The Aquatic Fortress functions like a Citadel. It grants a defensive bonus to all units in the tile. It damage...
Rebalanced warfare
创建者: Gort
Change list: Siege units all have range 3 and the indirect fire promotion. Gatling guns, machine guns and bazooka units have range 2 and reduced melee strength. Infantry units all have the siege promotion....
War - Less Damaged Captured Cities
创建者: BlouBlou
This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it. Features: Population survival has been increased from 50% to 75% (For example, capturing a city of 10 population would leave the city with 7 pop...