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所有讨论 > Dota 2 Modeling > 主题详情
Yung Pipebomb$$ 2014 年 1 月 14 日 下午 9:27
Imported Dota 2 Model Transparencies
Recently I finished a slardar mace I was modeling. I opened dota 2 to put it on the workshop. Imported successfully... BUT the mace has certain elongated triangles on the mesh missing, as if they weren't there. I don't know what happened, but I think it had something to do with texturing. Advice welcome
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HellJumper 2014 年 1 月 14 日 下午 11:12 
Recalculate your normals, and re-export the model.
Yung Pipebomb$$ 2014 年 1 月 14 日 下午 11:29 
I recalculated, but the issue is still there.
HellJumper 2014 年 1 月 15 日 上午 12:03 
You might have to flip them manually then. Go into texture mode in blender. Do those faces appear invisible too? If so, it's a problem with your normals and you can individually select faces and flip them (a polygon can only display the texture from one side-- therefore if it is flipped, the face will appear invisible from that side).
Akaize 2014 年 1 月 15 日 下午 12:55 
Some heroes don't comport the alpha in Color..... and half transparency, well I don't have sucess tring use this to.
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所有讨论 > Dota 2 Modeling > 主题详情