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16 Tháng 10, 2012
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Tiếng Anh
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Tất cả thảo luận > Dota 2 Modeling > Chi tiết chủ đề
Imported Dota 2 Model Transparencies
Recently I finished a slardar mace I was modeling. I opened dota 2 to put it on the workshop. Imported successfully... BUT the mace has certain elongated triangles on the mesh missing, as if they weren't there. I don't know what happened, but I think it had something to do with texturing. Advice welcome
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Đang hiển thị 1-4 trong 4 bình luận
HellJumper 14 Thg01, 2014 @ 11:12pm 
Recalculate your normals, and re-export the model.
Yung Pipebomb$$ 14 Thg01, 2014 @ 11:29pm 
I recalculated, but the issue is still there.
HellJumper 15 Thg01, 2014 @ 12:03am 
You might have to flip them manually then. Go into texture mode in blender. Do those faces appear invisible too? If so, it's a problem with your normals and you can individually select faces and flip them (a polygon can only display the texture from one side-- therefore if it is flipped, the face will appear invisible from that side).
Akaize 15 Thg01, 2014 @ 12:55pm 
Some heroes don't comport the alpha in Color..... and half transparency, well I don't have sucess tring use this to.
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Đang hiển thị 1-4 trong 4 bình luận
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Tất cả thảo luận > Dota 2 Modeling > Chi tiết chủ đề