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Todas las discusiones > Dota 2 Modeling > Detalles del tema
Yung Pipebomb$$ 14 ENE 2014 a las 9:27 p. m.
Imported Dota 2 Model Transparencies
Recently I finished a slardar mace I was modeling. I opened dota 2 to put it on the workshop. Imported successfully... BUT the mace has certain elongated triangles on the mesh missing, as if they weren't there. I don't know what happened, but I think it had something to do with texturing. Advice welcome
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HellJumper 14 ENE 2014 a las 11:12 p. m. 
Recalculate your normals, and re-export the model.
Yung Pipebomb$$ 14 ENE 2014 a las 11:29 p. m. 
I recalculated, but the issue is still there.
HellJumper 15 ENE 2014 a las 12:03 a. m. 
You might have to flip them manually then. Go into texture mode in blender. Do those faces appear invisible too? If so, it's a problem with your normals and you can individually select faces and flip them (a polygon can only display the texture from one side-- therefore if it is flipped, the face will appear invisible from that side).
Akaize 15 ENE 2014 a las 12:55 p. m. 
Some heroes don't comport the alpha in Color..... and half transparency, well I don't have sucess tring use this to.
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Todas las discusiones > Dota 2 Modeling > Detalles del tema