STEAM-GRUPPE
Blender Tutorial Community BlenderTuts
STEAM-GRUPPE
Blender Tutorial Community BlenderTuts
13
I SPILL
167
TILKOBLET
Opprettet
16. oktober 2012
Språk
Engelsk
Plassering
United States 
Yung Pipebomb$$ 14. jan. 2014 kl. 21.27
Imported Dota 2 Model Transparencies
Recently I finished a slardar mace I was modeling. I opened dota 2 to put it on the workshop. Imported successfully... BUT the mace has certain elongated triangles on the mesh missing, as if they weren't there. I don't know what happened, but I think it had something to do with texturing. Advice welcome
< >
Viser 14 av 4 kommentarer
HellJumper 14. jan. 2014 kl. 23.12 
Recalculate your normals, and re-export the model.
Yung Pipebomb$$ 14. jan. 2014 kl. 23.29 
I recalculated, but the issue is still there.
HellJumper 15. jan. 2014 kl. 0.03 
You might have to flip them manually then. Go into texture mode in blender. Do those faces appear invisible too? If so, it's a problem with your normals and you can individually select faces and flip them (a polygon can only display the texture from one side-- therefore if it is flipped, the face will appear invisible from that side).
Akaize 15. jan. 2014 kl. 12.55 
Some heroes don't comport the alpha in Color..... and half transparency, well I don't have sucess tring use this to.
< >
Viser 14 av 4 kommentarer
Per side: 1530 50