Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Anyone have solutions to getting a genuine low tech world without screwing up the raids?
@Varien: Rimworld: ME is a self-contained mod, so it has a much easier time of removing things than this mod does, as Medieval World works entirely through the patch system. If Vindar and I were to combine mods, then my job would be MUCH easier. However, this way the player can choose whether or not to have a full world conversion. It is exceedingly difficult to plug all the various ways that non-medieval stuff can make it into the game, and that's on top of having to coordinate with all the various mods players can choose to play with.