Imperator: Rome

Imperator: Rome

Reanimāta - Beta 1.10
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Lord of Liberty  [开发者] 2024 年 5 月 10 日 下午 5:24
FAQ: Is Reanimāta compatible with mod X or mod Y?
No, it's not!:goldensmile:
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Lord of Liberty  [开发者] 2024 年 5 月 10 日 下午 5:30 
Okay, okay. Here's a more serious answer:

Bigger mods like Indomita, the Bronze Age mod or something similar in size are not compatible because base Invictus isn't compatible with such mods.

Do NOT use any governor mods! My mod reworks the entire policy selection logic and improves AI governor behaviour using newest code thanks to the last 2.0.4 patch.

Do NOT use any included mods like Bigger Government or the HIP mod. If you must (fwr) then load them before Reanimata so that everything is overwritten by my mod

I use the following mods with Reanimāta without a problem:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2973956563
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2406453466
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2402988899
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2399289034
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3144748210
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2855225216
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2845446001

But I load them all before Reanimāta!

Mods of such size and such scale should work but nothing which overrides any GUI or the defines or ... or ...
最后由 Lord of Liberty 编辑于; 2024 年 6 月 10 日 下午 10:57
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