Imperator: Rome

Imperator: Rome

330 个评价
Timeline Extension for Invictus
5
4
4
2
3
4
2
2
2
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
5.966 MB
2022 年 8 月 6 日 上午 6:52
10 月 24 日 下午 6:25
23 项改动说明 ( 查看 )

订阅以下载
Timeline Extension for Invictus

描述
Note: Due to recent map changes, this version of the timeline extension mod is no longer compatible with INR - Invictus. Please use the Timeline Extension for INR - Invictus instead.

Please do not enable the Simple I:R Timeline Extender if you are running this mod! Do not include both mods in your playset/load order.

This is an Invictus-compatible version of the Simple I:R Timeline Extender for Imperator: Rome v2.0.5. For further details, see the original mod description: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2729500336

Updated for use with Invictus version 1.10.1+ instead of the Simple I:R Timeline Extender, which should be disabled if you are using this mod. Do not enable both mods together.

Compatible with Imperator: Invictus v1.10.1 Appius https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2532715348

–should be placed below Invictus in the launcher load order


[Thanks to Holepunch for help with the graphic design on the thumbnail image for this mod.]

—> Must be enabled when you start a new game for saints and barbarian events to work (if you enable the mod after starting a game some files won't work properly because they are loaded on a new game setup)

☧ compatible with both the I:R→CK3 converter https://forum.paradoxplaza.com/forum/threads/imperator-to-ck3-release-thread.1415172/ and the I:R→CK2 converter https://forum.paradoxplaza.com/forum/threads/imperator-to-ck2-release-thread.1496613/

–recommend converting to AD 476 or later

! You should NOT use this mod with Terra Indomita , which has integrated its own timeline extension mod already




Also available for download on the Paradox Mods website: https://mods.paradoxplaza.com/mods/48323/Any

Previous Version
If you are continuing to play with Invictus v1.10 Arsaces, you can download the updated Old Timeline Extension for Old Invictus[www.nexusmods.com] instead, available from Nexus Mods.

Thank you to the helpful community on the Imperator Mod Coop Discord [discord.com]

And thanks to the Imperator: Invictus development team for all their work updating the game!

More submods with the Timeline Extension for Invictus

For additional changes and challenges in your extended Imperator: Invictus campaigns:
热门讨论 查看全部(1)
3
2024 年 7 月 13 日 下午 8:13
Conflict with Invictus mod?
Riekopo
434 条留言
Brutan 10 月 25 日 上午 6:12 
@tinwiz Ah, that makes sense. Thanks for the explanation.
tinwiz  [作者] 10 月 24 日 下午 6:02 
@Brutan I appreciate the feedback. When scripting those events I did a lot of testing and those early conversions were added for gameplay reasons because otherwise Christianity would fail to spread effectively. You can always customize these and remove one or two of the conversion commands if you prefer for historical reasons, with a lower chance of its success.
Brutan 10 月 24 日 上午 7:57 
I deleted my first comment after looking through the script files. Is there a reason why the citizens of Tarsus, Thessalonica, and Philippoi all mass convert to Christianity? The events fire the function random_pops_in_province three times and in my game that converts every single pop to a new religion. To me it feels excessive for entire cities to convert to a new religion that has only appeared for a few decades.
tinwiz  [作者] 10 月 15 日 下午 3:37 
@Cedjy Duchies are a Crisis of the third century mod feature, so you'd have to ask Diskiant about that. Manicheanism has state modifiers that increase conversion speed by 40%, increase nobles pop happiness, and slightly increase the warscore cost.
Cedjy 10 月 11 日 下午 12:54 
how big can a duchy get before it stops being a duchy? and what's the state modifier for manicheanism?
YOUR FATHER!!!! 10 月 7 日 上午 2:02 
@tinwiz Ok will wait to start new game
tinwiz  [作者] 10 月 7 日 上午 1:27 
The latest Invictus map changes will cause issues with the barbarian events in the end game (after about AD 370 / 1125 AUC). So I'll probably have to mod the default.map file to fix it, unfortunately.
YOUR FATHER!!!! 10 月 6 日 上午 3:09 
@tinwiz So, is it fine to play with the new Invictus patch?
YOUR FATHER!!!! 10 月 4 日 上午 9:31 
@tinwiz ok cool it was a lot changes in invictus recently so just wondering about compatibility
tinwiz  [作者] 10 月 4 日 上午 9:28 
@YOUR FATHER!!!! I am not sure it needs one. Just testing. If I find something, I'll update.