Imperator: Rome

Imperator: Rome

260 个评价
Reanimāta - Beta 1.10
29
14
6
4
6
3
3
6
2
2
2
2
2
2
2
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
910.058 MB
2024 年 3 月 25 日 上午 3:55
10 月 24 日 上午 9:02
197 项改动说明 ( 查看 )

订阅以下载
Reanimāta - Beta 1.10

在 Lord of Liberty 的 2 个合集中
Reanimāta - Patch & subfiles Collection
4 件物品
My recommended Reanimāta Mod Collection
7 件物品
描述
Reanimāta is a big mod for adding more deepth and love into the games you play using the great Invictus mod as a foundation.

DO NOT USE OTHER BIGGER OR UI CHANGING MODS WITH THIS MOD!

Reanimata needs Invictus 1.10 and does not work with mods not working with Invictus. Logically Indomita or other similar mods are not compatible.

For questions and stuff you can come to my discord: https://discord.gg/JMHFhy5Jw3




Features:
Immersive Character Gameplay
  • A family tree: Explore your extended family relations with new mechanics. Open the interface by clicking on the tree icon in each character profile
  • A real adoption system by overhauling both "adoption" character interaction resulting in your ruler becoming the adoptive father/mother for parentless characters, visible in character view and the familiy tree.
  • Chronicles: The game now saves previous careers so you can always see what a character has already done (including jail time)
  • New justice system: Bring law and order in your realm with fixed prison sentences and automatic release
  • Extended marriage system: Visible engagements and new marriage opportunities
  • New mistress and lover system: One partner is not enough? Find lovers and or a mistress in some new and some adapted lover events from CK3
  • Possible Homosexuality
  • many new (20++) character interactions and icons for a quicker overview (like in CK3)
  • more interactions between ruler and spouse while playing a monarchy

New Religious & Philosophical Mechanics
  • Extended philosophical schools: Sponsor one or more of the Hellenistic schools of philosophy. Provincial effects as new schools are founded to continually produce local philosophers. Develop your ruler as part of their philosophical training and acquire unique traits. Support the schools and gain additional innovations through their work. (Original idea of this part is the “Five School” Mod, which I have vastly extended...)
  • Religious Estate Mechanics: New religious mechanics including priestesses, college of priests, dynamic donation system and independent temple construction
  • Oracle of Delphoi: The Pythian games and a regular election of the Pythia in Delphoi
  • Set a main god for your religion to increase your pantheon size to 5 gods

Improved Warfare
  • Faster civil wars I; if you take a fort, you get the surrounding settlements automatically back
  • Faster civil wars II; At a monthly tick areas change the owner based on the controlled forts and if there are no enemies present anymore (removes border gore)
  • Hire your own designed mercenary army and put a character from your country in charge (but keep the high costs in mind)
  • Historical wars like the Punic wars or the civil war between Caesar and Pompey
  • Improved vanilla warfare events

Economy, Trade & Internal Management Overhaul
  • New trade goods and buildings
  • Dynamic and reasonable change system for trade goods
  • Prison Manager, to handle groups of prisoners at once
  • Revised governor system: with governor focus setting and other interactions
  • Governors now change their strategy on their own if you allow them to do so
  • Autonomy system for bigger empires similar to EU IV to balance the money income
  • Revised government system: new offices and laws from the Bigger Government Mod
  • New spy system (WIP)
  • New subject variants like colony and big client state (which costs one diplo slot)
  • Dynamic threshold for small client states you can keep without losing a diplo slot based on your country rank
  • Automatic shifts between different subject types. E.g. If a small client state becomes to big, it shifts automatically to a big client state


Naming & Culture specific localization
  • Revised Naming System for Romans, Greeks, Thracians, Persians and others including new names
  • New naming system for Roman and Italic women
  • Regional and corrected titles for offices, governors and rulers (mostly for Latin and Greek)
  • Greek dialects and name variants
  • Correction of many nicknames and many new ones for the Greek cultural group
  • Revised names for several hundred provinces in Greek and Latin

Flavour Additions
  • 120+ new monarchy events (some ported from EU:ROME / CK3 but intensively reworked)
  • 70-100 reworked historical events with historical characters we know from war (Sulla, Caesar etc), philosophy (Cicero, Phílōn of Larissa etc) and arts...
  • 300-400+ new events in total
  • New location system in the character and Army/Navy UI
  • Greek Hellenism culture mechanics
  • Some new cultures
  • Appearance of historic important philosophers via event
  • Slightly bigger families and more characters at court to fill all the new jobs
  • Music from Eu:Rome integrated and a basic Music Player UI
  • Released subject countries are named after the area or region (in case of an autonomous gorvernorship) and they get a proper adjective

UI-Improvements
  • New modifier icons: Finally, icons indicate whether a modifier is positive or negative (a feature that Paradox built into the game, but never used itself...)
  • New interface functions and much more details in several UIs
  • New location system for offices and titles in the character UI
  • Seasonal province images (WIP)
  • Many new province images 100+
  • Individual icons for all religions
  • Individual icons for all cultural groups and some individual cultures
  • Individual icons for over 200 gods
  • lots of HD icons and new artwork in the interface windows

Other Stuff
  • Other smaller mechanics
  • A few fixes for vanilla bugs and some improvements to other mods
  • Reworked most windows for mod compatibility
  • Some hidden fixes like:
  • Automatic removal of holdings in abroad countries
  • Removing empty territories within an AI country





Loadorder:
  1. Invictus (top in launcher)
  2. Reanimāta (last in launcher)
  3. Patches for other mods (optional)

You must not load any other mod after Reanimāta unless the mod is done for Reanimāta.

if you are using several Reanimāta patches, then load them after my main mod in any order.


The Following mods are included and you should not use them additionally:
  • my little "Sad Time - Sad Face" mod is included
  • The great Full Mechanical Overhaul (FMO) mod by Dementive (thx to him and his help!)
  • The icons for military tactics are included in high scaling from Vernerythehunter. THX to him!
  • the "Five School mod" by John Philoponus is completely included, translated and expanded heavily
  • HIP mod by Ooiue is fully included and vastly overhauled by adding characters and events and options.
  • "Bigger Government Mod" by II_Paulus_II is included and revised and expanded
  • Better UI by Agami is 80-90% included or rewritten from scratch
  • Trait Categories by Zamensis is includedexpanded to newer Invictus and Reanimata traits (THx to him)
  • the mod called "Refined UI" as it cosists of stolen code from Reanimāta anyways





many events, UI elements, mechanics and old errors from vanilla and other mods are corrected, reenabled or improved like 20-30 Zorgo events from Invictus or 4-5 disabled Bronce Age events.


Many graphical elements were created by AI or taken from other paradox games. Especially CK2, CK3 and Victoria3.
热门讨论 查看全部(6)
2
1
2024 年 12 月 17 日 下午 1:00
How to name Roman girls?
Lord of Liberty
2,252 条留言
Lord of Liberty  [作者] 2 分钟以前 
@DarkSpinel good idea but this window is already very full of informations. Maybe find a way tho...
DarkSpinel 11 小时以前 
Is there any chance to implement something in the administration tab do display the autonomy levels in one place? Apart from the performance issues partially being fixed with the performance fix mod, this mod runs quite well in the steamdeck.
Lord of Liberty  [作者] 16 小时以前 
@Soggy Peach Nothing works with Res Publica mod and this mod doesnt't work on its own very well as far as I know. They put a lot of good ork into it and I used some of their research tho
Soggy Peach 17 小时以前 
I presume there is next to no chance that this could work along side the Res Publica mod
Lord of Liberty  [作者] 10 月 24 日 上午 8:39 
@zirkmct Actually there was a bug. I fixed it now
zirkmct 10 月 24 日 上午 8:39 
@Lord of Liberty Yes, only women. I figured out what was causing it, though. I'll post in your discord.
Lord of Liberty  [作者] 10 月 24 日 上午 7:59 
@zirkmct We are only talking about woman right? Maybe I change it but I don't see this as a big problem as my mod is intended to be played with most bloodlines only being patrilinear.
zirkmct 10 月 24 日 上午 6:51 
@Lord of Liberty When you change the option on game start, characters that have already been born don't retroactively gain their bloodlines; only new characters born after you've changed the option do.
Lord of Liberty  [作者] 10 月 23 日 下午 11:37 
@Belisario Not exactly sure what you mean with "restore" bloodlines. About performance... some claim that the speed is already slow on game start. Maybe I remove more families for AI and non important countries. Also I am currently working on more death events to keep the amount of chars low and add more historical accuracy.
Whats your CPU? Nobody has a NASA processor... I am still on an old AM4 Plattform and don't have big problems when I load late save games others are sending me.
Belisario 10 月 23 日 下午 9:31 
I realized that the matrilineal lineage option doesn't restore bloodlines to missing characters, such as the children of Demetrios (Antigonid heir), who had children with a direct daughter of Antipatros, and they don't have his bloodline.

As for the game speed, it's awful (the performance mod doesn't seem to help). I honestly think the problem is the increase in families; there are so many more characters. Couldn't a submod be made to remove the additional families so it wouldn't be such a terrible speed?

The thing is, I don't have a NASA processor to run the game. It's the only thing I can think of that could help you or others who don't have speed issues. I see some of the other game changes impacting performance, but it's not something other mods can't do, and this is the only Imperator mod that gives me performance issues. I imagine it's because of the extended families.