安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Whats your CPU? Nobody has a NASA processor... I am still on an old AM4 Plattform and don't have big problems when I load late save games others are sending me.
As for the game speed, it's awful (the performance mod doesn't seem to help). I honestly think the problem is the increase in families; there are so many more characters. Couldn't a submod be made to remove the additional families so it wouldn't be such a terrible speed?
The thing is, I don't have a NASA processor to run the game. It's the only thing I can think of that could help you or others who don't have speed issues. I see some of the other game changes impacting performance, but it's not something other mods can't do, and this is the only Imperator mod that gives me performance issues. I imagine it's because of the extended families.
No problem, I will look into it tomorrow when I get home
You can use event philosopher_generation.10, but this will only create a Stoic character with a 2% chance. Since the game remembers the outcome of random events, it's possible you won't get one even after triggering it hundreds of times. So either call this event once per month via the console, or change the chance in the file philosopher_generation_events, line 289. Just make sure to reduce it back to 2% once you've got one—otherwise you'll be flooded with Stoic dudes.
Yes but use my patch