Counter-Strike 2

Counter-Strike 2

Tuscan
brutesmaps  [开发者] 2014 年 9 月 10 日 上午 12:40
09/10/2014 - Patch Notes
Patch 1.0
- reverted radar to an older version temporarily, will fix radar tomorrow
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正在显示第 1 - 15 条,共 15 条留言
Pls rename the Map after a patch. thx :)
LilHowieDean 2014 年 9 月 10 日 上午 1:37 
Please do not rename the map. The whole point of the workshop is so you don't need to manage map versions and renaming maps makes my job harder.
de kapitein 2014 年 9 月 10 日 上午 3:00 
why are there so many invisible walls :/ can you update the textures to GO standard?
Taira 2014 年 9 月 10 日 上午 3:42 
now we cant jump on bridge as T? without boost or strafe jump?
leplubodeslapin 2014 年 9 月 10 日 上午 4:00 
There are 2 light_environment entities, with different configurations (brightness and angles/pitch). One is used during the compilation to compute the lightmap of the whole map, and the other one forces another configuration of lighting for the cascade shadows (the realtime lighting, ingame).
You really should delete this second light_environment in your 3D Skybox, it brings lots of huge graphic bugs ! Only 1 light_env is needed (for any kind of map)
zp 2014 年 9 月 10 日 上午 4:05 
Lots of out of bounds issues that need to be fixed.

There's a very simple boost in A that allows players to walk out of bounds around almost the entire map (you can walk out of bounds between each bomb site very easily)
最后由 zp 编辑于; 2014 年 9 月 10 日 上午 4:06
Boxer[D] 2014 年 9 月 10 日 上午 4:41 
this map is very horribly made... wtf?
Mach1ne 2014 年 9 月 10 日 上午 4:47 
In Bomb Site A the 2 central palms hasn't collision with bullets, checked with showimpact
最后由 Mach1ne 编辑于; 2014 年 9 月 10 日 上午 4:47
Tom 2014 年 9 月 10 日 上午 6:05 
just fix the last 4 boosting spots brute ;)
https://www.youtube.com/watch?v=A7OVl-lGPpg
mangal 2014 年 9 月 10 日 上午 8:34 
引用自 Boxer
this map is very horribly made... wtf?
Your inglish is very horribly made :D...wtf?
burning 2014 年 9 月 10 日 下午 1:27 
引用自 leplubodeslapin
There are 2 light_environment entities, with different configurations (brightness and angles/pitch). One is used during the compilation to compute the lightmap of the whole map, and the other one forces another configuration of lighting for the cascade shadows (the realtime lighting, ingame).
You really should delete this second light_environment in your 3D Skybox, it brings lots of huge graphic bugs ! Only 1 light_env is needed (for any kind of map)

^^^^ The improvement of shadows would make the map look better in a lot of places
Leo 2014 年 9 月 15 日 上午 9:36 
why is the map so pretty
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