Counter-Strike 2

Counter-Strike 2

Tuscan
brutesmaps  [udvikler] 10. sep. 2014 kl. 0:40
09/10/2014 - Patch Notes
Patch 1.0
- reverted radar to an older version temporarily, will fix radar tomorrow
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Pls rename the Map after a patch. thx :)
LilHowieDean 10. sep. 2014 kl. 1:37 
Please do not rename the map. The whole point of the workshop is so you don't need to manage map versions and renaming maps makes my job harder.
de kapitein 10. sep. 2014 kl. 3:00 
why are there so many invisible walls :/ can you update the textures to GO standard?
Taira 10. sep. 2014 kl. 3:42 
now we cant jump on bridge as T? without boost or strafe jump?
leplubodeslapin 10. sep. 2014 kl. 4:00 
There are 2 light_environment entities, with different configurations (brightness and angles/pitch). One is used during the compilation to compute the lightmap of the whole map, and the other one forces another configuration of lighting for the cascade shadows (the realtime lighting, ingame).
You really should delete this second light_environment in your 3D Skybox, it brings lots of huge graphic bugs ! Only 1 light_env is needed (for any kind of map)
zp 10. sep. 2014 kl. 4:05 
Lots of out of bounds issues that need to be fixed.

There's a very simple boost in A that allows players to walk out of bounds around almost the entire map (you can walk out of bounds between each bomb site very easily)
Sidst redigeret af zp; 10. sep. 2014 kl. 4:06
Boxer[D] 10. sep. 2014 kl. 4:41 
this map is very horribly made... wtf?
Mach1ne 10. sep. 2014 kl. 4:47 
In Bomb Site A the 2 central palms hasn't collision with bullets, checked with showimpact
Sidst redigeret af Mach1ne; 10. sep. 2014 kl. 4:47
Tom 10. sep. 2014 kl. 6:05 
just fix the last 4 boosting spots brute ;)
https://www.youtube.com/watch?v=A7OVl-lGPpg
mangal 10. sep. 2014 kl. 8:34 
Oprindeligt skrevet af Boxer:
this map is very horribly made... wtf?
Your inglish is very horribly made :D...wtf?
burning 10. sep. 2014 kl. 13:27 
Oprindeligt skrevet af leplubodeslapin:
There are 2 light_environment entities, with different configurations (brightness and angles/pitch). One is used during the compilation to compute the lightmap of the whole map, and the other one forces another configuration of lighting for the cascade shadows (the realtime lighting, ingame).
You really should delete this second light_environment in your 3D Skybox, it brings lots of huge graphic bugs ! Only 1 light_env is needed (for any kind of map)

^^^^ The improvement of shadows would make the map look better in a lot of places
Leo 15. sep. 2014 kl. 9:36 
why is the map so pretty
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