Counter-Strike 2

Counter-Strike 2

Tuscan
brutesmaps  [utvecklare] 10 sep, 2014 @ 0:40
09/10/2014 - Patch Notes
Patch 1.0
- reverted radar to an older version temporarily, will fix radar tomorrow
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Visar 1-15 av 15 kommentarer
Pls rename the Map after a patch. thx :)
LilHowieDean 10 sep, 2014 @ 1:37 
Please do not rename the map. The whole point of the workshop is so you don't need to manage map versions and renaming maps makes my job harder.
de kapitein 10 sep, 2014 @ 3:00 
why are there so many invisible walls :/ can you update the textures to GO standard?
Taira 10 sep, 2014 @ 3:42 
now we cant jump on bridge as T? without boost or strafe jump?
There are 2 light_environment entities, with different configurations (brightness and angles/pitch). One is used during the compilation to compute the lightmap of the whole map, and the other one forces another configuration of lighting for the cascade shadows (the realtime lighting, ingame).
You really should delete this second light_environment in your 3D Skybox, it brings lots of huge graphic bugs ! Only 1 light_env is needed (for any kind of map)
zp 10 sep, 2014 @ 4:05 
Lots of out of bounds issues that need to be fixed.

There's a very simple boost in A that allows players to walk out of bounds around almost the entire map (you can walk out of bounds between each bomb site very easily)
Senast ändrad av zp; 10 sep, 2014 @ 4:06
Boxer[D] 10 sep, 2014 @ 4:41 
this map is very horribly made... wtf?
Mach1ne 10 sep, 2014 @ 4:47 
In Bomb Site A the 2 central palms hasn't collision with bullets, checked with showimpact
Senast ändrad av Mach1ne; 10 sep, 2014 @ 4:47
Tom 10 sep, 2014 @ 6:05 
just fix the last 4 boosting spots brute ;)
https://www.youtube.com/watch?v=A7OVl-lGPpg
mangal 10 sep, 2014 @ 8:34 
Ursprungligen skrivet av Boxer:
this map is very horribly made... wtf?
Your inglish is very horribly made :D...wtf?
burning 10 sep, 2014 @ 13:27 
Ursprungligen skrivet av leplubodeslapin:
There are 2 light_environment entities, with different configurations (brightness and angles/pitch). One is used during the compilation to compute the lightmap of the whole map, and the other one forces another configuration of lighting for the cascade shadows (the realtime lighting, ingame).
You really should delete this second light_environment in your 3D Skybox, it brings lots of huge graphic bugs ! Only 1 light_env is needed (for any kind of map)

^^^^ The improvement of shadows would make the map look better in a lot of places
Leo 15 sep, 2014 @ 9:36 
why is the map so pretty
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