Counter-Strike 2

Counter-Strike 2

Tuscan
brutesmaps  [dezvoltator] 10 sept. 2014 la 0:40
09/10/2014 - Patch Notes
Patch 1.0
- reverted radar to an older version temporarily, will fix radar tomorrow
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Se afișează 1-15 din 15 comentarii
Pls rename the Map after a patch. thx :)
Please do not rename the map. The whole point of the workshop is so you don't need to manage map versions and renaming maps makes my job harder.
why are there so many invisible walls :/ can you update the textures to GO standard?
Taira 10 sept. 2014 la 3:42 
now we cant jump on bridge as T? without boost or strafe jump?
There are 2 light_environment entities, with different configurations (brightness and angles/pitch). One is used during the compilation to compute the lightmap of the whole map, and the other one forces another configuration of lighting for the cascade shadows (the realtime lighting, ingame).
You really should delete this second light_environment in your 3D Skybox, it brings lots of huge graphic bugs ! Only 1 light_env is needed (for any kind of map)
zp 10 sept. 2014 la 4:05 
Lots of out of bounds issues that need to be fixed.

There's a very simple boost in A that allows players to walk out of bounds around almost the entire map (you can walk out of bounds between each bomb site very easily)
Editat ultima dată de zp; 10 sept. 2014 la 4:06
Boxer[D] 10 sept. 2014 la 4:41 
this map is very horribly made... wtf?
Mach1ne 10 sept. 2014 la 4:47 
In Bomb Site A the 2 central palms hasn't collision with bullets, checked with showimpact
Editat ultima dată de Mach1ne; 10 sept. 2014 la 4:47
Tom 10 sept. 2014 la 6:05 
just fix the last 4 boosting spots brute ;)
https://www.youtube.com/watch?v=A7OVl-lGPpg
mangal 10 sept. 2014 la 8:34 
Postat inițial de Boxer:
this map is very horribly made... wtf?
Your inglish is very horribly made :D...wtf?
burning 10 sept. 2014 la 13:27 
Postat inițial de leplubodeslapin:
There are 2 light_environment entities, with different configurations (brightness and angles/pitch). One is used during the compilation to compute the lightmap of the whole map, and the other one forces another configuration of lighting for the cascade shadows (the realtime lighting, ingame).
You really should delete this second light_environment in your 3D Skybox, it brings lots of huge graphic bugs ! Only 1 light_env is needed (for any kind of map)

^^^^ The improvement of shadows would make the map look better in a lot of places
Leo 15 sept. 2014 la 9:36 
why is the map so pretty
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