Counter-Strike 2

Counter-Strike 2

Tuscan
brutesmaps  [kehittäjä] 10.9.2014 klo 0.40
09/10/2014 - Patch Notes
Patch 1.0
- reverted radar to an older version temporarily, will fix radar tomorrow
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Pls rename the Map after a patch. thx :)
Please do not rename the map. The whole point of the workshop is so you don't need to manage map versions and renaming maps makes my job harder.
why are there so many invisible walls :/ can you update the textures to GO standard?
now we cant jump on bridge as T? without boost or strafe jump?
There are 2 light_environment entities, with different configurations (brightness and angles/pitch). One is used during the compilation to compute the lightmap of the whole map, and the other one forces another configuration of lighting for the cascade shadows (the realtime lighting, ingame).
You really should delete this second light_environment in your 3D Skybox, it brings lots of huge graphic bugs ! Only 1 light_env is needed (for any kind of map)
zp 10.9.2014 klo 4.05 
Lots of out of bounds issues that need to be fixed.

There's a very simple boost in A that allows players to walk out of bounds around almost the entire map (you can walk out of bounds between each bomb site very easily)
Viimeisin muokkaaja on zp; 10.9.2014 klo 4.06
this map is very horribly made... wtf?
In Bomb Site A the 2 central palms hasn't collision with bullets, checked with showimpact
Viimeisin muokkaaja on Mach1ne; 10.9.2014 klo 4.47
Tom 10.9.2014 klo 6.05 
just fix the last 4 boosting spots brute ;)
https://www.youtube.com/watch?v=A7OVl-lGPpg
Boxer lähetti viestin:
this map is very horribly made... wtf?
Your inglish is very horribly made :D...wtf?
leplubodeslapin lähetti viestin:
There are 2 light_environment entities, with different configurations (brightness and angles/pitch). One is used during the compilation to compute the lightmap of the whole map, and the other one forces another configuration of lighting for the cascade shadows (the realtime lighting, ingame).
You really should delete this second light_environment in your 3D Skybox, it brings lots of huge graphic bugs ! Only 1 light_env is needed (for any kind of map)

^^^^ The improvement of shadows would make the map look better in a lot of places
Leo 15.9.2014 klo 9.36 
why is the map so pretty
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