Garry's Mod
Advanced Material | REBORN
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
SkullWagen  [desarrollador] 20 DIC 2023 a las 14:37
Suggestions
Suggestions that fix a problem.
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Mostrando 1-15 de 18 comentarios
idksomething 20 DIC 2023 a las 16:54 
Pin this thread to fix the issue of it getting lost in the sea of threads
【warrensane】 20 DIC 2023 a las 21:00 
1900000000000000000000/10
Seong Gi-hun 22 DIC 2023 a las 12:52 
yeah I believe there should be a submaterial option
deanjensen8 24 DIC 2023 a las 10:16 
cheaple materiel
Why not keep all the additions from 2 and 3000? At the very least, manual normal map setting, phong and rimlighting would have been real nice.
SkullWagen  [desarrollador] 26 DIC 2023 a las 11:54 
They were spaget, and github is open for PRS!
goose 24 ENE 2024 a las 12:38 
Publicado originalmente por pearple:
sub material option
*cough* submaterial tool *cough*
Britney 18 FEB 2024 a las 0:21 
add please animated materials support
Melancholy 21 MAR 2024 a las 16:51 
perhaps the ability to get materials off of effects
Melancholy 21 MAR 2024 a las 17:02 
or maybe textures from non-vanilla props
SkullWagen  [desarrollador] 21 MAR 2024 a las 17:43 
Pac3's asset browser pairs great with this, would recommend.
Melancholy 22 MAR 2024 a las 15:30 
Publicado originalmente por StrawWagen:
Pac3's asset browser pairs great with this, would recommend.
I'm curious though, is there a way to detach the prop model from the playermodel?
SkullWagen  [desarrollador] 13 ABR 2024 a las 18:52 
Ope, i meant use the asset browser in the C menu, if you open the half life 2 assets, they'll show up for everyone.
pobblebonk 10 NOV 2024 a las 17:02 
I find the footstep sound override to be a very interesting feature, it really helps you sell the idea that your plastic phx prop is actually something else and not plastic, especially if you pair it with the physical properties tool too. The only remaining tell that the prop you're looking at isn't actually the material you make it pretend to be is player damage impact effects. Hits from melee or bullets still makes the impact sounds of the original material.

Since it's possible to change the footstep sounds, could there also be an option added to change the bullet impact sounds?
SkullWagen  [desarrollador] 12 NOV 2024 a las 10:57 
Can't promise anything but that does bother me too sometimes
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