Garry's Mod

Garry's Mod

Advanced Material | REBORN
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SkullWagen  [pengembang] 20 Des 2023 @ 2:37pm
Suggestions
Suggestions that fix a problem.
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Pin this thread to fix the issue of it getting lost in the sea of threads
1900000000000000000000/10
Seong Gi-hun 22 Des 2023 @ 12:52pm 
yeah I believe there should be a submaterial option
deanjensen8 24 Des 2023 @ 10:16am 
cheaple materiel
Why not keep all the additions from 2 and 3000? At the very least, manual normal map setting, phong and rimlighting would have been real nice.
SkullWagen  [pengembang] 26 Des 2023 @ 11:54am 
They were spaget, and github is open for PRS!
goose 24 Jan 2024 @ 12:38pm 
Diposting pertama kali oleh pearple:
sub material option
*cough* submaterial tool *cough*
Britney 18 Feb 2024 @ 12:21am 
add please animated materials support
Melancholy 21 Mar 2024 @ 4:51pm 
perhaps the ability to get materials off of effects
Melancholy 21 Mar 2024 @ 5:02pm 
or maybe textures from non-vanilla props
SkullWagen  [pengembang] 21 Mar 2024 @ 5:43pm 
Pac3's asset browser pairs great with this, would recommend.
Melancholy 22 Mar 2024 @ 3:30pm 
Diposting pertama kali oleh StrawWagen:
Pac3's asset browser pairs great with this, would recommend.
I'm curious though, is there a way to detach the prop model from the playermodel?
SkullWagen  [pengembang] 13 Apr 2024 @ 6:52pm 
Ope, i meant use the asset browser in the C menu, if you open the half life 2 assets, they'll show up for everyone.
pobblebonk 10 Nov 2024 @ 5:02pm 
I find the footstep sound override to be a very interesting feature, it really helps you sell the idea that your plastic phx prop is actually something else and not plastic, especially if you pair it with the physical properties tool too. The only remaining tell that the prop you're looking at isn't actually the material you make it pretend to be is player damage impact effects. Hits from melee or bullets still makes the impact sounds of the original material.

Since it's possible to change the footstep sounds, could there also be an option added to change the bullet impact sounds?
SkullWagen  [pengembang] 12 Nov 2024 @ 10:57am 
Can't promise anything but that does bother me too sometimes
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