Garry's Mod
Advanced Material | REBORN
 Тема закреплена. Скорее всего, здесь есть важная информация.
SkullWagen  [Разработчик] 20 дек. 2023 г. в 14:37
Suggestions
Suggestions that fix a problem.
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Сообщения 115 из 18
Pin this thread to fix the issue of it getting lost in the sea of threads
yeah I believe there should be a submaterial option
Why not keep all the additions from 2 and 3000? At the very least, manual normal map setting, phong and rimlighting would have been real nice.
SkullWagen  [Разработчик] 26 дек. 2023 г. в 11:54 
They were spaget, and github is open for PRS!
Автор сообщения: pearple
sub material option
*cough* submaterial tool *cough*
add please animated materials support
perhaps the ability to get materials off of effects
or maybe textures from non-vanilla props
SkullWagen  [Разработчик] 21 мар. 2024 г. в 17:43 
Pac3's asset browser pairs great with this, would recommend.
Автор сообщения: StrawWagen
Pac3's asset browser pairs great with this, would recommend.
I'm curious though, is there a way to detach the prop model from the playermodel?
SkullWagen  [Разработчик] 13 апр. 2024 г. в 18:52 
Ope, i meant use the asset browser in the C menu, if you open the half life 2 assets, they'll show up for everyone.
I find the footstep sound override to be a very interesting feature, it really helps you sell the idea that your plastic phx prop is actually something else and not plastic, especially if you pair it with the physical properties tool too. The only remaining tell that the prop you're looking at isn't actually the material you make it pretend to be is player damage impact effects. Hits from melee or bullets still makes the impact sounds of the original material.

Since it's possible to change the footstep sounds, could there also be an option added to change the bullet impact sounds?
SkullWagen  [Разработчик] 12 ноя. 2024 г. в 10:57 
Can't promise anything but that does bother me too sometimes
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Сообщения 115 из 18
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