Garry's Mod

Garry's Mod

Advanced Material | REBORN
 Ten wątek został przypięty, więc pewnie jest ważny
SkullWagen  [producent] 20 grudnia 2023 o 14:37
Suggestions
Suggestions that fix a problem.
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Wyświetlanie 1-15 z 18 komentarzy
idksomething 20 grudnia 2023 o 16:54 
Pin this thread to fix the issue of it getting lost in the sea of threads
【warrensane】 20 grudnia 2023 o 21:00 
1900000000000000000000/10
Seong Gi-hun 22 grudnia 2023 o 12:52 
yeah I believe there should be a submaterial option
deanjensen8 24 grudnia 2023 o 10:16 
cheaple materiel
8eHg 26 grudnia 2023 o 7:26 
Why not keep all the additions from 2 and 3000? At the very least, manual normal map setting, phong and rimlighting would have been real nice.
SkullWagen  [producent] 26 grudnia 2023 o 11:54 
They were spaget, and github is open for PRS!
goose 24 stycznia 2024 o 12:38 
Początkowo opublikowane przez pearple:
sub material option
*cough* submaterial tool *cough*
Britney 18 lutego 2024 o 0:21 
add please animated materials support
Melancholy 21 marca 2024 o 16:51 
perhaps the ability to get materials off of effects
Melancholy 21 marca 2024 o 17:02 
or maybe textures from non-vanilla props
SkullWagen  [producent] 21 marca 2024 o 17:43 
Pac3's asset browser pairs great with this, would recommend.
Melancholy 22 marca 2024 o 15:30 
Początkowo opublikowane przez StrawWagen:
Pac3's asset browser pairs great with this, would recommend.
I'm curious though, is there a way to detach the prop model from the playermodel?
SkullWagen  [producent] 13 kwietnia 2024 o 18:52 
Ope, i meant use the asset browser in the C menu, if you open the half life 2 assets, they'll show up for everyone.
pobblebonk 10 listopada 2024 o 17:02 
I find the footstep sound override to be a very interesting feature, it really helps you sell the idea that your plastic phx prop is actually something else and not plastic, especially if you pair it with the physical properties tool too. The only remaining tell that the prop you're looking at isn't actually the material you make it pretend to be is player damage impact effects. Hits from melee or bullets still makes the impact sounds of the original material.

Since it's possible to change the footstep sounds, could there also be an option added to change the bullet impact sounds?
SkullWagen  [producent] 12 listopada 2024 o 10:57 
Can't promise anything but that does bother me too sometimes
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