Garry's Mod

Garry's Mod

Advanced Material | REBORN
 This topic has been pinned, so it's probably important
SkullWagen  [developer] Dec 20, 2023 @ 2:37pm
Suggestions
Suggestions that fix a problem.
< >
Showing 1-15 of 18 comments
idksomething Dec 20, 2023 @ 4:54pm 
Pin this thread to fix the issue of it getting lost in the sea of threads
【warrensane】 Dec 20, 2023 @ 9:00pm 
1900000000000000000000/10
Seong Gi-hun Dec 22, 2023 @ 12:52pm 
yeah I believe there should be a submaterial option
deanjensen8 Dec 24, 2023 @ 10:16am 
cheaple materiel
Why not keep all the additions from 2 and 3000? At the very least, manual normal map setting, phong and rimlighting would have been real nice.
SkullWagen  [developer] Dec 26, 2023 @ 11:54am 
They were spaget, and github is open for PRS!
goose Jan 24, 2024 @ 12:38pm 
Originally posted by pearple:
sub material option
*cough* submaterial tool *cough*
Britney Feb 18, 2024 @ 12:21am 
add please animated materials support
Melancholy Mar 21, 2024 @ 4:51pm 
perhaps the ability to get materials off of effects
Melancholy Mar 21, 2024 @ 5:02pm 
or maybe textures from non-vanilla props
SkullWagen  [developer] Mar 21, 2024 @ 5:43pm 
Pac3's asset browser pairs great with this, would recommend.
Melancholy Mar 22, 2024 @ 3:30pm 
Originally posted by StrawWagen:
Pac3's asset browser pairs great with this, would recommend.
I'm curious though, is there a way to detach the prop model from the playermodel?
SkullWagen  [developer] Apr 13, 2024 @ 6:52pm 
Ope, i meant use the asset browser in the C menu, if you open the half life 2 assets, they'll show up for everyone.
pobblebonk Nov 10, 2024 @ 5:02pm 
I find the footstep sound override to be a very interesting feature, it really helps you sell the idea that your plastic phx prop is actually something else and not plastic, especially if you pair it with the physical properties tool too. The only remaining tell that the prop you're looking at isn't actually the material you make it pretend to be is player damage impact effects. Hits from melee or bullets still makes the impact sounds of the original material.

Since it's possible to change the footstep sounds, could there also be an option added to change the bullet impact sounds?
SkullWagen  [developer] Nov 12, 2024 @ 10:57am 
Can't promise anything but that does bother me too sometimes
< >
Showing 1-15 of 18 comments
Per page: 1530 50