边缘世界 RimWorld

边缘世界 RimWorld

[KYD] Rapid-Fire Turrets
Kayedon  [开发者] 2021 年 9 月 4 日 下午 3:47
Bug Reports
All bug reports must be submitted with a HugsLib log by pressing CTRL+F12,
Incompatibilities or inconsistencies with mods, please be specific with what turret and what mod.
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Evilservant6 2021 年 9 月 6 日 下午 9:39 
turrets and automated mortars that shouldnt be modified with this (or at least I believe so)
Mods:
Save our Ship 2 (SOS2): all ship-to-ship turrets, including the "Spinal mount cannons"
Glitter Tech: automated mortars (i.e. cruise misile mortars)
最后由 Evilservant6 编辑于; 2021 年 9 月 6 日 下午 9:43
Kayedon  [开发者] 2021 年 9 月 7 日 下午 8:59 
引用自 Evilservant6
turrets and automated mortars that shouldnt be modified with this (or at least I believe so)
Mods:
Save our Ship 2 (SOS2): all ship-to-ship turrets, including the "Spinal mount cannons"
Glitter Tech: automated mortars (i.e. cruise misile mortars)
Save our Ship2: All ship-mounted weapons should be unpatched.
Glitter Tech: All auto mortars and missile turrets unpatched.
JustKazuma 2021 年 10 月 30 日 下午 11:24 
Unknown mod interaction causes Rimatomics patch for Punishers to not be active anymore.

https://gist.github.com/b92263bb3222cfb160d9ee655f217489

EDIT: Outside of severe mod list changes to fully troubleshoot (game state save wont stay stable if I remove anything in my attempts to test), moving Rapid Fire to the very bottom (even below RocketMan) isnt helping. I'm guessing something is hard-conflicting.
最后由 JustKazuma 编辑于; 2021 年 11 月 2 日 下午 11:59
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