RimWorld
[KYD] Rapid-Fire Turrets
Kayedon  [개발자] 2021년 9월 4일 오후 3시 47분
Bug Reports
All bug reports must be submitted with a HugsLib log by pressing CTRL+F12,
Incompatibilities or inconsistencies with mods, please be specific with what turret and what mod.
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Evilservant6 2021년 9월 6일 오후 9시 39분 
turrets and automated mortars that shouldnt be modified with this (or at least I believe so)
Mods:
Save our Ship 2 (SOS2): all ship-to-ship turrets, including the "Spinal mount cannons"
Glitter Tech: automated mortars (i.e. cruise misile mortars)
Evilservant6 님이 마지막으로 수정; 2021년 9월 6일 오후 9시 43분
Kayedon  [개발자] 2021년 9월 7일 오후 8시 59분 
Evilservant6 님이 먼저 게시:
turrets and automated mortars that shouldnt be modified with this (or at least I believe so)
Mods:
Save our Ship 2 (SOS2): all ship-to-ship turrets, including the "Spinal mount cannons"
Glitter Tech: automated mortars (i.e. cruise misile mortars)
Save our Ship2: All ship-mounted weapons should be unpatched.
Glitter Tech: All auto mortars and missile turrets unpatched.
JustKazuma 2021년 10월 30일 오후 11시 24분 
Unknown mod interaction causes Rimatomics patch for Punishers to not be active anymore.

https://gist.github.com/b92263bb3222cfb160d9ee655f217489

EDIT: Outside of severe mod list changes to fully troubleshoot (game state save wont stay stable if I remove anything in my attempts to test), moving Rapid Fire to the very bottom (even below RocketMan) isnt helping. I'm guessing something is hard-conflicting.
JustKazuma 님이 마지막으로 수정; 2021년 11월 2일 오후 11시 59분
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