RimWorld

RimWorld

[KYD] Rapid-Fire Turrets
Kayedon  [kehittäjä] 4.9.2021 klo 15.47
Bug Reports
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Incompatibilities or inconsistencies with mods, please be specific with what turret and what mod.
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turrets and automated mortars that shouldnt be modified with this (or at least I believe so)
Mods:
Save our Ship 2 (SOS2): all ship-to-ship turrets, including the "Spinal mount cannons"
Glitter Tech: automated mortars (i.e. cruise misile mortars)
Viimeisin muokkaaja on Evilservant6; 6.9.2021 klo 21.43
Kayedon  [kehittäjä] 7.9.2021 klo 20.59 
Evilservant6 lähetti viestin:
turrets and automated mortars that shouldnt be modified with this (or at least I believe so)
Mods:
Save our Ship 2 (SOS2): all ship-to-ship turrets, including the "Spinal mount cannons"
Glitter Tech: automated mortars (i.e. cruise misile mortars)
Save our Ship2: All ship-mounted weapons should be unpatched.
Glitter Tech: All auto mortars and missile turrets unpatched.
Unknown mod interaction causes Rimatomics patch for Punishers to not be active anymore.

https://gist.github.com/b92263bb3222cfb160d9ee655f217489

EDIT: Outside of severe mod list changes to fully troubleshoot (game state save wont stay stable if I remove anything in my attempts to test), moving Rapid Fire to the very bottom (even below RocketMan) isnt helping. I'm guessing something is hard-conflicting.
Viimeisin muokkaaja on JustKazuma; 2.11.2021 klo 23.59
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